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Special Conversion Thread: Plants


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Fine by me.

Rekeihs: Str 16, Dex 9, Con 16, Int 3, Wis 12, Cha 9

Let's see, what else is obvious:

Medium Plant
Hit Dice: 4d8+12 (30 hp)

Do we want to base its AC on its soft body or its tough tentacles?

What are we doing about its Shield disarming special attack?

Are we still giving them four 1d10 tentacle attacks? That seems rather a lot of damage.
 

Added to Homebrews.

Growing from the top of the rekeihs’s head are vibration and auditory sensors, which can pick up any loud sounds within a 25’ radius of the creature. Each of the rekeihs’s four eyes have infravision out to 30’ and regular vision out to 120’. (Rekeihs are nearsighted.) Rekeihs are drawn toward moving light sources and will often attack illuminated beings at night.

Low-light vision, combined with a racial bonus on Listen checks and racial penalty on Spot checks?

They take half damage from all cold-based attacks, but fire-based attacks do +2 hp per dice of damage to them.

Resistance to cold 10 and vulnerability to fire?
 

Let's boost the natural armor a little. Maybe to +6 or +7 as a compromise between the two listed ACs in the original monster.

Agreed to the rest of Shade's suggestions.

It looks like we cut down to 2 tentacles. Sound good to everyone?

Is Imp Disarm as a bonus feat sufficient for the disarming attack?
 

Let's boost the natural armor a little. Maybe to +6 or +7 as a compromise between the two listed ACs in the original monster.

Sounds good.

It looks like we cut down to 2 tentacles. Sound good to everyone?

Oops. I hadn't realized I'd done that, but I think it works. 4 at the most.

Is Imp Disarm as a bonus feat sufficient for the disarming attack?

I think if will suffice.
 






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