Growing from the top of the rekeihs’s head are vibration and auditory sensors, which can pick up any loud sounds within a 25’ radius of the creature. Each of the rekeihs’s four eyes have infravision out to 30’ and regular vision out to 120’. (Rekeihs are nearsighted.) Rekeihs are drawn toward moving light sources and will often attack illuminated beings at night.
They take half damage from all cold-based attacks, but fire-based attacks do +2 hp per dice of damage to them.
Let's boost the natural armor a little. Maybe to +6 or +7 as a compromise between the two listed ACs in the original monster.
It looks like we cut down to 2 tentacles. Sound good to everyone?
Is Imp Disarm as a bonus feat sufficient for the disarming attack?
Ahh, yes, that's right.Listen, right? Because they have keen hearing and poor eyesight.![]()