Alright, so a friend and I are working on making adjustments to speed up combat.
So far we've got:
-replace initiative rolls with init mod +10, rest as normal
-standardize damage (as in, say, d4 weapons do 3, d6s do 4, d8s 5, etc.)
-banning problematic splatbooks/materials.
-requiring the players of casters to have written out the effects of the spells they have prepared
Anybody have any ideas? Tips? Suggestions?
So far we've got:
-replace initiative rolls with init mod +10, rest as normal
-standardize damage (as in, say, d4 weapons do 3, d6s do 4, d8s 5, etc.)
-banning problematic splatbooks/materials.
-requiring the players of casters to have written out the effects of the spells they have prepared
Anybody have any ideas? Tips? Suggestions?