Cap'n Kobold
Hero
Not many groups play where spell conservation is important. If you only have a couple of encounters a day, then putting a bless up then smiting on crits and primary targets gets you further than having spells left at the end of the day. Also remember that a smite is guaranteed damage, which should be factored in to its damage calculation when comparing to smite spells.
A level three spell can be useful, but you're not comparing most of them with 4d8 smite, you're comparing them with 4d8 or more smite as well as the damage for two or three attacks. In terms of action economy, divine smite is amazing.
I would probably suggest removing divine smite, and the concentration requirement for smite spells for more interesting play.
A level three spell can be useful, but you're not comparing most of them with 4d8 smite, you're comparing them with 4d8 or more smite as well as the damage for two or three attacks. In terms of action economy, divine smite is amazing.
I would probably suggest removing divine smite, and the concentration requirement for smite spells for more interesting play.