D&D 5E Spellcasters and Balance in 5e: A Poll

Should spellcasters be as effective as martial characters in combat?

  • 1. Yes, all classes should be evenly balanced for combat at each level.

    Votes: 11 5.3%
  • 2. Yes, spellcasters should be as effective as martial characters in combat, but in a different way

    Votes: 111 53.9%
  • 3. No, martial characters should be superior in combat.

    Votes: 49 23.8%
  • 4. No, spellcasters should be superior in combat.

    Votes: 8 3.9%
  • 5. If Barbie is so popular, why do you have to buy her friends?

    Votes: 27 13.1%

  • Poll closed .
One thing to consider for balance issue in DnD, is that DnD is a cooperative game.
In DnD the players that control the wizard and the fighter play together to have fun, they are not piss off each other trying to have the spot light.
The designers however have decided that the wizard gets the (heh) advantage in getting that spotlight because they can do just like, way more than Stabby McOnlyattacks.
 

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The designers however have decided that the wizard gets the (heh) advantage in getting that spotlight because they can do just like, way more than Stabby McOnlyattacks.
You've fallen a page behind.

Because the fighter has less to do in mechanical terms, the fighter player has the cognitive room to follow the fiction and the play, and so advise the wizards and bards on what they should do.

It's game-design genius!
 


Time to play the princess with no combat abilty.
I'll dominate the whole game.
Second time in one day that I can use this!!!

Fighters-of-zaron-princess-kenny.png
 

You've fallen a page behind.

Because the fighter has less to do in mechanical terms, the fighter player has the cognitive room to follow the fiction and the play, and so advise the wizards and bards on what they should do.

It's game-design genius!
I am a person that thinks there is too many die rolls to resolve things outside of combat that should be resolved by paying attention and thinking. But lets see fighters max out charisma and take expertise persuasion. Or intelligence and expertise investigation. They want it. It’s there for them.
 

What exactly do you want your warlord to do that I can't do through a combination of fighter class features (including the 7 feats he gets) and subclass features.
BE a Warlord without expending ressources, for one thing. BE a Warlord at level 1 for another?
 

I am a person that thinks there is too many die rolls to resolve things outside of combat that should be resolved by paying attention and thinking. But lets see fighters max out charisma and take expertise persuasion. Or intelligence and expertise investigation. They want it. It’s there for them.
Nothing about expertise precludes that playstyle. In this case, expertise is just a fall back instead of the main option.
 

I am a person that thinks there is too many die rolls to resolve things outside of combat that should be resolved by paying attention and thinking. But lets see fighters max out charisma and take expertise persuasion. Or intelligence and expertise investigation. They want it. It’s there for them.
The issue here is how the only thing that supports the social pillar being a pillar is that someone called it that. (A clever trick really - who knew that all you had to do to convince people a game supports something is say that it does - it's a real labour saving technique.)

I want a Fighter to contribute in ways appropriate to a Fighter. Like the example from Adventures in Middle Earth I gave earlier in the thread when you can get advantage on Persuasion when you wave your magic sword around. That's cool because it requires a certain kind of situation. Persuading the queens lady in waiting to introduce you to the royal princess - not the sort of situation where you want to be waving your sword around - leave that to the bard; convincing a group of relucnant guardsmen to follow you into the cultists headquarter as backup by giving a speech about how you used this sword to fight their nations enemy in the last war? - that's more in the Fighter's wheelhouse.
 
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BE a Warlord without expending ressources, for one thing. BE a Warlord at level 1 for another?
Let's be honest though. There are a few of classes that don't feel like their class from a purely mechanical perspective at level 1. Paladins and Rangers being perhaps the worst offenders. Then there are also classes that feel like their class at level 1 but suck in comparison to most others (i'm looking at monks and sorcerers here).

Point I'm trying to make is that, a Warlord doesn't need a ton at level 1 to make it feel as warlordy as a paladin feels paladiny.
 

There are a few of classes that don't feel like their class from a purely mechanical perspective at level 1. Paladins and Rangers being perhaps the worst offenders.
Why do you say this? Lay on Hands and Detect Evil (sorry, Divine Sense) for the Paladin; Natural Explorer for the Ranger.

The analogue for the warlord might be an ability to bolster in some fashion - either hp restoration, action economy manipulation, or an appropriately balanced way of doing both.
 

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