Spelljammer Spelljammer Shows Up In The Wild - Check Out The Tables of Contents

Copies of Spelljammer are starting to show up. Mike Long of Tribality is in receipt of the books and has tweeted some photos!

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Yeah, you never know. Though at this point, I think it’ll be healthier for me to just operate under the assumption that there won’t be any Dark Sun for this iteration of the rules. Because even if there is, the chances that I’m going to like what they do with it seem slim. And I need to be ok with that. I know what I want out of Dark Sun, so I should just give it to myself instead of placing unreasonable hopes on WotC to do it for me.
I saw a pretty nice conversion of Dark Sun to OSE rules just last week. I don't think a good conversion of Dark Sun to 5e is impossible, but I think it would take a level of tinkering with the rules that WotC won't justify.
 

I saw a pretty nice conversion of Dark Sun to OSE rules just last week. I don't think a good conversion of Dark Sun to 5e is impossible, but I think it would take a level of tinkering with the rules that WotC won't justify.

In the flip through I noticed, that doomspace has a black hole in it and it leaves open what happens if you travel in it.
It could as well be the gate to dark sun. And it might be very difficult to get out.

I think dark sun can be done within the 5e frame, but as you say, it might require more tinkering and a lot of saying no to the standard rules options.

Dark Sun has always had a complete ruleset of its own. It just won't work well with the current: use anything everywhere mentality.
Ptobably Dark Sun is best outsourced with a trusted company.
 

Dark Sun has always had a complete ruleset of its own. It just won't work well with the current: use anything everywhere mentality.
Ptobably Dark Sun is best outsourced with a trusted company.
Yea, you're probably right. Not a big deal to me either way, I'm setting up to run Dark Sun using WWN, and a lot of my changes would offend Dark Sun purists anyway. :)
 


I saw a pretty nice conversion of Dark Sun to OSE rules just last week. I don't think a good conversion of Dark Sun to 5e is impossible, but I think it would take a level of tinkering with the rules that WotC won't justify.
I tend to agree with 5e when it comes to systematizing mechanics and being vigilant about ethical concerns when reinforcing traditional tropes.

2e Dark Sun is a challenge on both fronts.

It seems possible to do well. My impression is the 5e designers tried but were unable to thread the needle, in a way that reaches a widest audience.

For homebrew and DMs Guild "Doom Sun", at least the setting is conducive to starting small and local. There can be a single city at some kind of oasis, and nothing else around for hundreds or thousands of miles. Some subsistent communities exist sporadically and perhaps a hidden city gets discovered at higher levels. A DM need not worry about a world. Focus on the city.
 


I saw a pretty nice conversion of Dark Sun to OSE rules just last week. I don't think a good conversion of Dark Sun to 5e is impossible, but I think it would take a level of tinkering with the rules that WotC won't justify.
I'm tired this morning, having woken up early to meet air conditional guys since my air conditioner has been out for a week in Southern California(sad panda), but I'm missing what would have to be tinkered with. These are what would need to happen to be 5e Dark Sun.

1: Some classes not available.
2: Some classes with new specific subclasses only(elemental cleric, warlock templars, etc.)
3: Some new materials to make weapons and armor out of that can break, like bone, chitin and obsidian.
4. Defiling
5. Psions(and more psionic subclasses)
6. Dragons and avangions

There are some rules and subclass additions, but they've done that sort of thing with other settings. I don't see anything that would require rules tinkering, though.
 

1: Some classes not available.
2: Some classes with new specific subclasses only(elemental cleric, warlock templars, etc.)
3: Some new materials to make weapons and armor out of that can break, like bone, chitin and obsidian.
4. Defiling
5. Psions(and more psionic subclasses)
6. Dragons and avangions

And something that covers wild talents.
Although the telepathic and telekinetic feats of tasha could work, if you granted background feats anyway.

So you could chose to have one or instead get a different little advantage.
 

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