UA Spells & Magic Tattoos: New Unearthed Arcana

WotC has posted a new Unearthed Arcana called Spells & Magic Tattoos. "This document provides a magical miscellany: new spells and a new type of magic item, magic tattoos. Most of the spells focus on an alternative style of summoning: conjuring forth a spirit that assumes a physical form you customize to suit the situation."

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Russ Morrissey

Comments

As for Magic Tattoos, I skimmed them, look fine, but after 5 versions of Magic Tattoos over 40 years of playing how about you just put rules for them in the bloody DMG to start with, and create something new.

Is their no actual creative staff for D&D, anymore? How much, Re-issue! Re-package! (to quote The Smiths), are we going to see?🤮

I really want something original from the D&D team. I’m beginning to think, the team can’t do it! Prove me wrong D&D team, Please !
Tattoos are probably more popular in the United States than they've ever been. (Check out Kate Welch in her livestreams.) The D&D team doing something with magical tattoos is almost certainly them responding to consumer demand.

And unless you're counting non-official content from Dragon magazine, I'm not sure where you're getting the five versions thing from.
 

Marandahir

Explorer
I don't know why the Absorbing Tattoo says that the DM determines the color of the tattoo randomly. What if I sought out the world's grandmaster tattoo artist and asked for specifically red ink?

Narratively, there's no reason to limit it to DM-May-I-No-You-May-Not-And-Even-I-Won't-Know-Until-We-Roll
 

Weiley31

Adventurer
Tattoos as a whole count as "one" magical item, with the only limit being how much of your body isn't all done up Yakuza style.

Very interesting. So, one can flavor the Tattoos as something say like, for the Mike Mearls Way of The Soulknife/UA SoulKnife. You can have a tattoo augment your mind blade into a +1/+2/+3 Mindblade if you don't have it where a character has a psi jewel attached to your head OR a jeweled bracelet around your wrist. And if ya still have to, ink up whatever else is remaining while having attunement slots. Tattoo Artificer with Soul of The Artificer anyone?

I still think the Monk version of the Soulknife should have the damage value of the Mindblade be based on the Martial Die since it's Monk.


Also Barding for animals!? Fear not, give Dog tattoo(or reflavor as a harness, collar, or whatever.) and your good to go.
 

Todd Roybark

Adventurer
And unless you're counting non-official content from Dragon magazine, I'm not sure where you're getting the five versions thing from.
Magic Tattoos have been a Red Wizard of Thay thing since 1e, though no hard creation rules, were apparently published. Then again, magic item creation in 1e was highly game dependent... I thought Dreams of the Red Wizards, from 1e, had rules for Magic Tattoos. Must have been a house rule, we used in our games.

So, yes it might only be 4 editions over 40 years, if this 5e version gets published.
Well that changes, everything!/ sarcasm....( No personal offense intended my fellow Ptolus lover).

Regardless Whizbang, do we need to see Magic Tattoos trotted out as a supplement each edition?
( especially when FR is the default setting)

A perfect example of reinventing the wheel, ( and charging us for it).
 
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Weiley31

Adventurer
This is pure speculation, do these spells add to existing summon spells or replace them?

The time might have come, when the D&D team says: “No more Conjure Woodland Beings-and it’s 4 Sprites, (& their spells) for 1 hour”.

As for Magic Tattoos, I skimmed them, look fine, but after 5 versions of Magic Tattoos over 40 years of playing how about you just put rules for them in the bloody DMG to start with, and create something new.

Is their no actual creative staff for D&D, anymore? How much, Re-issue! Re-package! (to quote The Smiths), are we going to see?🤮

This week I got Wildemont, Arcana of the Ancients, and The Nightside- (not a 5e product), delivered. All are pretty interesting, and a fresh arrangement of classic D&D elements, to say the least.

I really want something original from the D&D team. I’m beginning to think, the team can’t do it! Prove me wrong D&D team, Please!

*Re-issue! Re-package! Re-package!
Re-evaluate the songs
Double-pack with a photograph
Extra track (and a tacky badge)*
I would assume the regular/current summon spells are your basic "Mook" version of summons. So your starter kit Hogwarts student would learn it like at their first year at Hogwarts.

These new ones are like your DND "Hero" summon versions where your Merlin La'Fey lvl 10 Wizard used his skills to summon a Summon that is above the typical capabilities/nature of your average summons.

Or as mentioned before, your Agumon or Pikachu.
 

gyor

Legend
Do you mean "beast with a climb speed" or "celestial from Arborea"? The land type Summon Bestial Spirit already has a climb speed and can easily be skinned as an ape or monkey, while Summon Celestial Spirit covers all the Upper Planes and can similarly be skinned as desired.

Because unlike beasts, fey aren't a default Ranger association. You could probably substitute it into the Fey Wanderer's spell list but there's a lot of Ranger types who it doesn't fit.

Eldritch Claw Tattoo. It makes you punch better and as an Uncommon tattoo it can fill half a limb or the scalp, so it can totally be a face tattoo.
I'll point out that Rangers can already summon Fey. Conjure Animals (which summons creatures that are both beasts/fey) and Conjure Woodland Creature which can summon stuff like Satyrs and Sprites.
 

Todd Roybark

Adventurer
These are like your DND "Hero" summon versions
Are these Summoning Spells better then Conjure Woodland Beings for 4 Pixies, combined with a Tiny Hut spell? I don’t think so.

A bard with the right Magical Secrets selections can use this tactic by themselves.
 
Regardless Whizbang, do we need to see Magic Tattoos trotted out as a supplement each edition?
I've been playing since 1979. But there are more new players playing the game than at any time in D&D's history. WotC putting out these rules for the current generation of players, rather than telling them to adapt them from a previous version themselves, seems like a perfectly fine use of their time.
 

Weiley31

Adventurer
Are these Summoning Spells better then Conjure Woodland Beings for 4 Pixies, combined with a Tiny Hut spell? I don’t think so.

A bard with the right Magical Secrets selections can use this tactic by themselves.
I believe in you and Arguchu to figure out how to beat the evil Bard and his Tiny Hut of Doom in today's episode.
 

Charlaquin

Goblin Queen
This is pure speculation, do these spells add to existing summon spells or replace them?
I very much doubt they will do either. They’re just entirely new spells, that will exist alongside the ones we already have. I’m sure some DMs will ban the original summon spells and say to take these instead, but WotC sure isn’t going to modify or replace the originals.
 

Todd Roybark

Adventurer
Also, these summon spells make me think we're in for Manual of the Planes / Planescape / Spelljammer
Will it come with a “Tacky Badge”? Only if you buy the Platinum Version from Beadle and Grimm for $299.99

seems like a perfectly fine use of their time.
Sure, in the initial release of the DMG for 5e. If your default setting is the Forgotten Realms, and Thay has not been banished to some Alternative Realms, then rules for Red Robes, (take regular robes and add red dye - mission accomplished ), and magic tattoos might be in order. 🤯

I knew, magic tattoo rules would eventually come out. I’m sure most 40+ year players expected this as well.

So D&D streamers are the new unpaid creative staff? D&D is the new Vox Media.
 
I don't know why the Absorbing Tattoo says that the DM determines the color of the tattoo randomly. What if I sought out the world's grandmaster tattoo artist and asked for specifically red ink?

Narratively, there's no reason to limit it to DM-May-I-No-You-May-Not-And-Even-I-Won't-Know-Until-We-Roll
My read is that they mean the DM determines the color of the tattoo needles, if they're a found item.

I agree that it would be weird, if the player character is commissioning a magic item, for them to not to be able to pick which energy type they want.
 

Marandahir

Explorer
Will it come with a “Tacky Badge”? Only if you buy the Platinum Version from Beadle and Grimm for $299.99
Sure, but I'm not paying for Beadle and Grimm stuff. It's too much, even though they look awesome.
We'll get 3 versions – the normal cover, the Mom & Pop shop foil cover, and the Beadle and Grimm ultimate edition. They'll all have the same core book content. Beadle and Grimm will have more accessories that may or may not be worth 4x the price.

Sure, in the initial release of the DMG for 5e. If your default setting is the Forgotten Realms, and Thay has not been banished to some Alternative Realms, then rules for Red Robes, (take regular robes and add red dye - mission accomplished ), and magic tattoos might be in order. 🤯

I knew, magic tattoo rules would eventually come out. I’m sure most 40+ year players expected this as well.

So D&D streamers are the new unpaid creative staff? D&D is the new Vox Media.
You're getting it for free as Unearthed Arcana. If you don't want the book they're coming in, then don't buy it. What's the big issue here?


My read is that they mean the DM determines the color of the tattoo needles, if they're a found item.

I agree that it would be weird, if the player character is commissioning a magic item, for them to not to be able to pick which energy type they want.
That makes more sense, thank you!
 

Weiley31

Adventurer
My read is that they mean the DM determines the color of the tattoo needles, if they're a found item.

I agree that it would be weird, if the player character is commissioning a magic item, for them to not to be able to pick which energy type they want.
PC: I want a White tattoo to deal with pesky force magic.

Tattoo Grand Master: I like red. It's my fave color. Today is a red kind of day.
 

Marandahir

Explorer
PC: I want a White tattoo to deal with pesky force magic.

Tattoo Grand Master: I like red. It's my fave color. Today is a red kind of day.
Hilarious – and not too shabby either. Fire resistance is great!

That said, I hate that form of DM-May-I; it should be expunged from the rules as written. If a given group enjoys that sort of thing, then sure, give an optional panel for the colors to be randomly generated, but otherwise assume if it's being commissioned that you can choose…
 

Marandahir

Explorer
Also, as somebody mentioned/asked on here: I like the idea of reflavoring the Tattoos as runes.
Me too! I feel like this might be where they're finally taking the Giant Soul Sorcerer -> Rune Knight Fighter concept.

Which is fine by me, since the Runeguard Fighter archetype from DM's Guild Adept product Xanathar's Lost Notes to Everything Else works just fine.
 

gyor

Legend
Okay the Tattoos scream Forgotten Realms, the summoning spells scream FR, Planescape and MtG. I like the Tattoos, they are fine.

The summoning spells need some tweeks.

Along with type, you should be able to choose size, small, medium, large.

Not all clerics are good, so either clerics should get Summon Fiend as well or Summon Celestial Should get a Fallen option.

Summon Celestial should be dropped to a lower level.

Why is there still no option for summoning Succubi? They should add Succubi option to Summon Fiend or make Summon Succubi an option for evil or dark Clerics.

None of these spells displace the value of any existing spells. Summon Fiend is hirer level then Summon Demon or Summon Lesser Demons, and even Infernal Calling. Still honestly Summon Fiend would be worse then these spell except for 1 key thing, its safer! None Evil Fiend summoners are better off with this spell and its tame fiend.

Summon Celestial is no where as good as Conjure Celestial, so its only real advantage is its lower level, which should be even lower. And its options need better fluff, compared to all the other Summon Spells, its lacking flavour. I suggest Archon, Angel, Asuras, and Fallen options replace the current ones.

I really like Summon Fey, Summon Beast, Summon Undead, mostly as is, but add a Vampire option to Summon Undead, and as I said let the caster choose the size (small, medium, large).

Summon Aberrant is really cool, but they should add a Flumph option.

I love the Summon Shadow spell, its allows you to summon the Sorrowsorn from MTOFs!
 

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