Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
I've a bunch.
- Chill Touch, Shocking Grasp, Frostbite are changed to work like shillelagh, meaning they affect all unarmed attack for 1 minute.
- Spare the Dying gives advantage on the next death save.
- Light, Dancing light use concentration
- True Strike add 2 force damage per tier.
- Goodberry removes the sensation of thirst and hunger but does not remove the need to eat and drink.
- Barkskin gives you +1 AC and a damage reduction of 3 against B/P/S
- Witchbolt grapples the target
- Lesser restoration only cure natural diseases and poisons.
- Remove Curse remove specific things like: hex, bane, bestow curse and any enchantment or necromancy spell affecting a wiling target, and can break cursed attunement of non-artifact items.
- Revivify restores 1d4 + Con Vitality points. (we use the UA alternate rule).
- Enervation causes 1 level of exhaution.
- Stoneskin gives an AC of 17 and 4d10 THP (no component consumed). The AC last until the THP are gone.
- Finger of Death, Circle of Death requires a Con save or fall to 0 HP, on a successful save, take the damage as written in the spell.
- Albi-dalzim Horrid wilting requires automatically kills living creatures of 30 hp or less.
- Storm of Vengeance: All effects happens simultaneously.
- Stinking Cloud (now level 2) and Cloudkill do not move unless asked my the caster. Cloudkill deals acid damage and the poisoned condition.
- Chill Touch, Shocking Grasp, Frostbite are changed to work like shillelagh, meaning they affect all unarmed attack for 1 minute.
- Spare the Dying gives advantage on the next death save.
- Light, Dancing light use concentration
- True Strike add 2 force damage per tier.
- Goodberry removes the sensation of thirst and hunger but does not remove the need to eat and drink.
- Barkskin gives you +1 AC and a damage reduction of 3 against B/P/S
- Witchbolt grapples the target
- Lesser restoration only cure natural diseases and poisons.
- Remove Curse remove specific things like: hex, bane, bestow curse and any enchantment or necromancy spell affecting a wiling target, and can break cursed attunement of non-artifact items.
- Revivify restores 1d4 + Con Vitality points. (we use the UA alternate rule).
- Enervation causes 1 level of exhaution.
- Stoneskin gives an AC of 17 and 4d10 THP (no component consumed). The AC last until the THP are gone.
- Finger of Death, Circle of Death requires a Con save or fall to 0 HP, on a successful save, take the damage as written in the spell.
- Albi-dalzim Horrid wilting requires automatically kills living creatures of 30 hp or less.
- Storm of Vengeance: All effects happens simultaneously.
- Stinking Cloud (now level 2) and Cloudkill do not move unless asked my the caster. Cloudkill deals acid damage and the poisoned condition.