Thanee
First Post
We simply don't use it in our games.Evilhalfling said:Do others loath this munkiny weapon?
Bye
Thanee
We simply don't use it in our games.Evilhalfling said:Do others loath this munkiny weapon?
CRGreathouse said:What's more, it's very similar to the (martial) heavy flail and guisarme, and I've never seen these as overly powerful -- although they certainly see more use IMC than the spiked chain.
Admittedly, I did somewhat weaken 3.5 tripping, but that was in response to monks, not spiked chains.
DanMcS said:I don't think it's terribly feat intensive, especially for monks. Since trip attacks are versus touch ACs, you don't need the proficiency if all you want to do is trip. For a monk, you're probably going to have combat reflexes and improved trip anyway.
DanMcS said:I think Improved Trip shouldn't give a followup attack. The "no AoO" and "+4 to trip check" clauses are sufficient to make it a good feat.
CRGreathouse said:Wait, wait -- you're having problems with spiked-chain wielding monks? The class barely grants bonus feats, isn't particularly synergistic with weapons (unarmed damage and all), and has only 3/4 BA.
I've never seen, nor even heard of, a spiked chain-wielding monk before today.
DanMcS said:We're not really having a problem, I was just pointing out that you don't need to sink a whole lot of feats into spiked chain to make it useful, and a monk often has the minimum feats (combat reflexes and improved trip) already.
CRGreathouse said:I just don't see a mechnical problem with the spiked chain.
No more than any other exotic weapon. A double-bladed sword needs both EWP & TWF to be wielded effectively. A spiked chain but needs EWP & Combat Reflexes to be wielded effectively. The spiked chain is still better than any other exotic weapon with out a doubt, and far superior to any martial weapon and arguably over-powered for a 2 feat expenditure.It's highly feat-intensive
Perhaps vorpal is a bit extreme of an example, knowing that a vorpal weapon is quite rare itself. As I posted above, compared to other exotic weapons a spiked chain is still cheaper to enchant.hard to find (you'll find a +3 vorpal longsword long before you find a +1 spiked chain),
Shall I point out again that compared to other 1d8 weapons, the 2d4 does an average of 1/2 a point more? Comparatively the spiked chain does more damage.and does low damage (2d4, 20/x2 crit).
As good a target as any other weapon and not any more vulnerable.It's easy enough to sunder, making it a good target for foes.
What's more, it's very similar to the (martial) heavy flail and guisarme, and I've never seen these as overly powerful -- although they certainly see more use IMC than the spiked chain.
Do you have tripping interrupt a move action to stand from prone with another trip? This may contribute to any problems as by the RAW this is not possible. I'm sorry if this isn't a problem for you, I don't know what your concerns are here specifically but it is a common misinterpretation that some folk have problems with.Admittedly, I did somewhat weaken 3.5 tripping, but that was in response to monks, not spiked chains.
Liquidsabre said:Other than the half-dozen or so benefits gained as opposed to other exotic or similar reach weapons? Compare the spiked cahin to every other weapon. Make a list, check it twice. I have. I suggest anyone with doubts do the same. The spiked chain is the only weapon in the core game (any other non-core?) that threatens at both 5ft and 10ft. The weapon is just plain superior to all other exotic weapons, let alone the capabilities it provides for just 1 feat compared to normal weapons + bonus feat. It's quite impressive.
Liquidsabre said:Shall I point out again that compared to other 1d8 weapons, the 2d4 does an average of 1/2 a point more? Comparatively the spiked chain does more damage.
Liquidsabre said:As good a target as any other weapon and not any more vulnerable.
Liquidsabre said:Comparatively these 2-handed martial weapons do not measure up to the Spiked Chain's abilities (nor should they, being martial weapons), especially as over time a spiked chain deals significantly more damage with the extra number of attacks provided due to AoO. Nonetheless, it should be argued that a spiked chain+2 feats is greater in power than either of these two martial weapons+2 bonus feats.
Liquidsabre said:Do you have tripping interrupt a move action to stand from prone with another trip? This may contribute to any problems as by the RAW this is not possible. I'm sorry if this isn't a problem for you, I don't know what your concerns are here specifically but it is a common misinterpretation that some folk have problems with.
Liquidsabre said:Thanks for your thoughts though CRGreathouse, especially having played a previous spiked chain wielder. It's only that if you list the benefits vs. the resources used, the spiked chain always comes out on top in comparison to other melee weapons. It's this fact that causes many for concern and a munchkin's paradise.
I happen to like the weapon alot, it is a very cool and flavorful weapon. All the more reason I dislike seeing it wielded by munchkiny little powergamers who sweep the battlefield with the sheer numbers of attacks they make every round and the amounts of carnage they sow.
I'd like to see the spiked chain see use but without the derision or groans from other gamers. Seeing a spiked chain in regular use over the course of a campaign does wonders for convincing the non-believer otherwise.