Spiked Chain Rules?

Berk said:
I'm pretty sure using a weapon to trip an opponent is how the designers and mechanics figured a trip attack would be made. You could use an unarmed attack but that is still concidered a weapon for all intensive purposes, and you still face the fact that you can be tripped if you fail, even while using an unarmed attack. The only benefit chains and ropes and whips give you with trip attacks is that you can drop them to avoid being tripped if you fail to trip the opponent. =o)

I remember this old argument. You can drop a chain but you can't drop a staff. Nah. I still don't buy it. :D

I still run with the crowd that says you can only use a weapon to make a trip attempt if the weapon specifically states you can.
 
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I remember this old argument. You can drop a chain but you can't drop a staff. Nah. I still don't buy it.

I still run with the crowd that says you can only use a weapon to make a trip attempt if the weapon specifically states you can.

To each his own. =o)

That is one of the best things about this game, it is easily adaptable without breaking or bending any rules. =o)
 


Just a note if anyone uses Quintessential Fighter --

I made a PC fighter last night (3rd level) with 3 ranks of "Ralix Style" out of Quintessential Fighter.

Feats are:

Weapon Focus: Glaive (1st level)
Expertise (1st level human)
Power Attack (1st level fighter)
Improved Trip (2nd level fighter)
Knockdown (3rd level)

My goal is to take the attack of opportunity when the enemy closes range, do 10 points to get the trip attempt (and I don't lose my weapon if I fail -- 3rd rank Ralix), hit 'em again on my turn, and take a 5 foot step back to repeat the process.

Next level, I'll take combat reflexes, and Hold the Line (if I qualify for it...) and specialization after that (both at 6th)!

As a guy designed to stand in front of the wizards and stop the advancing hordes, I think he'll do very well.

OfficeRonin
 

Trip: A character can try to trip an opponent, or otherwise knock him or her down, as an unarmed melee attack. A character can only trip an opponent who is one size category larger than the character, the same size, or smaller.

Making a Trip Attack
Make an unarmed melee touch attack against the target. Doing this incurs an attack of opportunity from the target as normal for unarmed attacks.

If the attack succeeds, make a Strength check opposed by the target’s Dexterity check or Strength check (using whichever ability score has the higher modifier). If the character and the target are different sizes, the larger combatant gets a bonus on the Strength check of +4 per difference in size category. The target gets a +4 stability bonus on his or her check if he or she has more than two legs or is otherwise exceptionally stable. If the character wins, he or she trips the target. If the character loses, the target may immediately react and make a Strength check opposed by the character’s Dexterity check or Strength check to try to trip the character.

Being Tripped (Prone)
A tripped character is prone (see Table: Defense Modifiers). Standing up from a prone position is a move action.

Tripping with a Weapon
Some weapons, such as the chain and the whip, can be used to make trip attacks. A character doesn’t incur an attack of opportunity when doing so. If the character is tripped during his or her own trip attempt, the character can drop the weapon to avoid being tripped.
That's the trip rules from d20 Modern. I suspect that's what they meant for the rules to be in D&D as well.
 

First, I want to thank everybody for helping me get this straight. I just found this in the FAQ too. While not directly related, it helped me make sense of all this...

&nbsp&nbsp&nbspIf you successfully trip an opponent during an overrun,
do you get a free attack if you have the Improved Trip feat?

&nbsp&nbsp&nbspNo. The Improved Trip feat gives you a free attack only if
you use a melee attack to trip a foe and you succeed. (In effect.
this replaces the attack you used to make the trip with an attack
that can deal damage.) When you’re overrunning, you’re
making a trip as part of the move portion of a charge, not as a
melee attack. You can, however, end your charge and use your
normal attack against an opponent you’ve knocked down
during an overrun.

So, now that I've got it right, here's my new answer to the previous question...

Aluvial said:
Why isn't it a touch attack when tripping?

It is. :)
 
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officeronin said:
Just a note if anyone uses Quintessential Fighter --

I made a PC fighter last night (3rd level) with 3 ranks of "Ralix Style" out of Quintessential Fighter.

U know that u have to have a Wis bonus of +3 to be third lvl in one fighting style, don't you?
 

kreynolds said:
First, I want to thank everybody for helping me get this straight. I just found this in the FAQ too. While not directly related, it helped me make sense of all this...



So, now that I've got it right, here's my new answer to the previous question...



It is. :)


How did you make this leap?

Aluvial
 


Sorry I didn't see that quoting quotes doesn't work....

The leap that trips with weapons are touch attacks.

With the spiked chain you deal lethal damage AND get a chance to trip if you want to...

Does the opponent get an opportunity to grab the chain if you don't attempt the trip?

Furthermore, if you have multiple attacks in the round can you attempt to trip more than one foe?

Aluvial
 

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