Spikes on non-bludgeoning wooden weapons?


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LGodamus said:
yeah but would the effect not quit as soon as the item began functioning again.....?

Well, now, this was the subject of a recent discussion in another thread.

The majority opinion seemed to be that a target must be valid for a spell at time of casting. After that, if the status changes, it's too late - the spell is already in effect.

Example - you cast Dominate Person on a dwarf; his buddy polymorphs him into an Ogre. An Ogre is of the Giant type, which isn't a valid target for Dominate Person. The consensus reached (not unanimous, but majority) was that yes, he's still Dominated - the spell doesn't "check" every round to make sure it's still valid.

Example - you cast Levitate on a willing person, and lift him 20 feet into the air. At this point, he suddenly changes his mind and becomes unwilling. An unwilling person is not a valid target for the Levitate spell. Tough - I couldn't cast a second spell on him, but the first one is already in effect.

Example - you cast Shillelagh on a non-magical staff. This gives it a +1 enhancement bonus, which makes it, by definition, a magic weapon. I cannot cast a second Shillelagh spell on it, since it's no longer a non-magical staff. But it doesn't matter to the first spell that it's now a magic weapon - the spell is already in effect. I can cast Greater Magic Weapon and Spikes on the staff, and the first Shillelagh spell won't be affected. Similarly, if the staff suddenly becomes a +5/+5 Staff of Speed because the suppression wears off, it doesn't matter - Shillelagh is already in effect.

-Hyp.
 

I don't think it would end once the object becomes magical again. That would cause a pretty visious cycle. Upon casting Shillelagh on a non-magical object...

Shillelagh causes non-magical object to be magical.
Shillelagh doesn't work on magical objects.
Shillelagh stops working.
Object is no longer magical.
Shillelagh causes non-magical object to be magical.
Rinse and repeat.

One funny thing I noticed about Shillelagh is the saving throw line. "Saving Throw: Will negates (object)". Maybe I'm crazy, but I thought mundane objects didn't get saves, only magical ones.

Also...what Hyp said.
 
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Deset Gled said:
I don't think it would end once the object becomes magical again. That would cause a pretty visious cycle. Upon casting Shillelagh on a non-magical object...

Shillelagh causes non-magical object to be magical.
Shillelagh doesn't work on magical objects.
Shillelagh stops working.
Object is no longer magical.
Shillelagh causes non-magical object to be magical.
Rinse and repeat.

Yup. It's the Shillelagh Strobe. There's a sect of Druid/Sorcerers with Arcane Sight who use the phenomenon to light their discos.

One funny thing I noticed about Shillelagh is the saving throw line. "Saving Throw: Will negates (object)". Maybe I'm crazy, but I thought mundane objects didn't get saves, only magical ones.

Unless they're attended. I suppose this means that if someone else if holding a non-magical club, you could cast Shillelagh on it (and they'd get a Will save to stop it working). If the spell is successful, the club is still normal unless you somehow take it off them... at that point, it's the magic superweapon.

Weird.

-Hyp.
 
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