Spontaneous high level cures

Surfal

First Post
Has anybody played with allowing the non-cure high level cleric magics (heal/harm, healing circle, circle of doom) to be cast spontaneously?
 

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Spontaneous harm/heal. Right. :cool:

You can use 5th level and higher spell slots to spontaneously cast metamagic'ed versions of the usual cure spells. A maximised cure crit wounds, for example, would require a 7th level slot.
 

Surfal said:
Has anybody played with allowing the non-cure high level cleric magics (heal/harm, healing circle, circle of doom) to be cast spontaneously?

I agree with hong at all points.

A spontaneous heal/harm is a very horrible idea. As horrible as Heal/Harm at will :D

spontaneous heals/harms are for munchkins :)

Just my 2 cents
yennico
 

No way, no how would I allow the other curative spells to be cast spontaneously.

I suspect that the revision may allow spontaneous casting of the mass cure spells, however.

And yeah, like hong said, that's what metamagic is for (for a cleric, anyhow).
 

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