While I like the mechanics behind Brute, do we really need another generic fighter? Champion already does that pretty well.
The spore druid reaction mechanic is wacky. It should be a bonus action since it doesn't appear to be a reaction to anything and can only happen on your turn.
Saying "reaction on your turn" makes me pretty sure it's intentional. You wouldn't need to specify "on your turn" for an action or a bonus action.I noticed that, too. Makes me wonder if it's a typo. Otherwise very strange.
Brute... Both the name and write-up make me think this is an attempt at replicating video game brutes. Which are non-bosses, but boss-like, encounters that are tough to kill. Kinda... mini-mini-bosses.
Saying "reaction on your turn" makes me pretty sure it's intentional. You wouldn't need to specify "on your turn" for an action or a bonus action.
I sometimes think people worry too much about damage types and how much they are resisted. The design team apparently doesn't worry about it when designing spells, makes sense they wouldn't when designing class abilities either.
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Apparently they don't. I think it was in an AMA that it was mentioned. After all, you never know what will be released, could be a number or thunder or force resistant creatures that come out in later books.They definitely do worry about it when they design spells. That’s why spells that deal fire damage tend to deal more than spells that deal damage of other types - it’s the most resisted damage type.
Ehh, I get the impression spmeone thought about it, or we wouldn’t have ended up with things like Cantrip damage generally being in d8s, except the fire one (the damage type with the most combined resistances and immunities after poison), which does d10s, the poison one (the damage type with the most total resistances and immunities, and heavily weighted towards immunities), which does d12s. Oh, and Eldritch Blast, the spell that only shows up on the list of the one spellcasting class that recovers spells on a short rest basis, and does d10s.Apparently they don't. I think it was in an AMA that it was mentioned. After all, you never know what will be released, could be a number or thunder or force resistant creatures that come out in later books.
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Ehh, I get the impression someone thought about it, or we wouldn’t have ended up with things like Cantrip damage generally being in d8s, except the fire one (the damage type with the most combined resistances and immunities after poison), which does d10s, the poison one (the damage type with the most total resistances and immunities, and heavily weighted towards immunities), which does d12s. Oh, and Eldritch Blast, the spell that only shows up on the list of the one spellcasting class that recovers spells on a short rest basis, and does d10s. Even if the designers don’t take damage type into account, evidently the playtesters must have done.Apparently they don't. I think it was in an AMA that it was mentioned. After all, you never know what will be released, could be a number or thunder or force resistant creatures that come out in later books.
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Although when looking at the cantrips, most if those that deal less have something more than damage going on. If ray of frost only dealt cold damage and didn't slow then I wouldn't be surprised if it used d10s instead of d8s for damage.Ehh, I get the impression someone thought about it, or we wouldn’t have ended up with things like Cantrip damage generally being in d8s, except the fire one (the damage type with the most combined resistances and immunities after poison), which does d10s, the poison one (the damage type with the most total resistances and immunities, and heavily weighted towards immunities), which does d12s. Oh, and Eldritch Blast, the spell that only shows up on the list of the one spellcasting class that recovers spells on a short rest basis, and does d10s. Even if the designers don’t take damage type into account, evidently the playtesters must have.
Frost is the damage type with the most Resistances, and third-most total between resistances and immunities after fire.Although when looking at the cantrips, most if those that deal less have something more than damage going on. If ray of frost only dealt cold damage and didn't slow then I wouldn't be surprised if it used d10s instead of d8s for damage.
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Ehh, I get the impression spmeone thought about it, or we wouldn’t have ended up with things like Cantrip damage generally being in d8s, except the fire one (the damage type with the most combined resistances and immunities after poison), which does d10s, the poison one (the damage type with the most total resistances and immunities, and heavily weighted towards immunities), which does d12s. Oh, and Eldritch Blast, the spell that only shows up on the list of the one spellcasting class that recovers spells on a short rest basis, and does d10s.
I imagine it's a trial balloon for both at-will auto damage and granting an at-will on turn reaction ability.So it's like a bonus action, but it consumes the reaction instead?
If that's really what's intended, it's kind of hilarious in light of MM's frequently expressed misgivings about bonus actions. So they added another one?