Morgenstern said:Sorry rook111, momentarily distracted. I'm Scott Gearin, the mechanics lead for Spycraft, and I would be happy to to help you. Tell me a bit more about what you'd like to see happen in your game, and I'll try to point out stuff in Spycraft that would fit that (and pin down which books would be most helpful) or offer sugestions on how to tweak and change things so that the rules will support exactly the kind of game you're looking for. As some other folks have mentioned, the sort of game your describing is what we were shooting for in the first couple of releases after the main book, so more detailed options for military types, and -lots- of vehicle info/options are all in the Soldier / Wheelman Class Guide. That followed and the Modern Arms Guide would be my first sugestion. Sol/Whl will give you a great 'para-military' base to build on. I highly recomend reading through any and all of the reviews on ENWorld for this book, as they describe the contents in detail. Along with the main book (which should cover the espionage angle pretty thoroughly) you should be good to go .
Didn't mean to spark a Flame War, I am really just not sure which book to use as a base for My game. I own both rule sets but don't have the time to play with both to decide which would work Better.
Ok, My game will be more military than spy, but there will be Intelligence gathering and such so Spycraft sounds good for that. But what I really need is something which can handel Military and High Tech Hardware such as Artillery, Warships, Fighter Planes and Bombers, That sort of stuff. I'm not looking for a wargame to play large scale battles but I can envision scenarios where characters are Crew of a Ship or Submarine (Clancy or Cobb novels) or a Super Fortress (Dale Brown Novels). A good example of what I sort of plan is a large Campaign where my players have sevral set of characters in different positions and locations and the action is global (Clancy's Red Storm Rising would be a good example of this). That not a lot but I haven't done a lot of development since I'm still not sure which rules set would fit better.