preacher
First Post
We've started using MIC rules for equipment in our campaign - specifically the "common item effects" rules that let me add, for example, +2 DEX to my boots of elvenkind without paying the 50% surcharge.
However, I've also just found out that we're playing a house rule which allows stat bonuses on different items to stack, rather than simply taking the highest bonus of a specific type. While this explains how the sorcerer has a CHA of around 30, it means a lot of us are playing catch up on stat bonuses, as we didn't know about the rule.
(I don't want to get into the rights and wrongs of this - the DM has made the call, uses the rule in another campaign he plays in, and presumably this partly explains why some of the saving throws he asks for are so high. I have to assume he's adjusting encounters to take advantage of the potentially high stat bonuses.)
My question is this - I can't see in the rules if it's possible to add multiple common effects to an item. Can I add both a DEX and a STR bonus to my gloves, or can I only add one common effect per item? Is this covered anywhere in the MIC rules? I'll ask the DM, but apart from a small number of house rules we usually play RAW, so if it's in the book that's probably what he'll rule.
Thanks.
However, I've also just found out that we're playing a house rule which allows stat bonuses on different items to stack, rather than simply taking the highest bonus of a specific type. While this explains how the sorcerer has a CHA of around 30, it means a lot of us are playing catch up on stat bonuses, as we didn't know about the rule.
(I don't want to get into the rights and wrongs of this - the DM has made the call, uses the rule in another campaign he plays in, and presumably this partly explains why some of the saving throws he asks for are so high. I have to assume he's adjusting encounters to take advantage of the potentially high stat bonuses.)
My question is this - I can't see in the rules if it's possible to add multiple common effects to an item. Can I add both a DEX and a STR bonus to my gloves, or can I only add one common effect per item? Is this covered anywhere in the MIC rules? I'll ask the DM, but apart from a small number of house rules we usually play RAW, so if it's in the book that's probably what he'll rule.
Thanks.