Staff of the Magi


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hmm...I find that a teeny bit insulting. Yes Hyp I know there are house rules. yes I know their is a forum for them on this site.
As I think you know, my statement ment, IMO Wizards need to perform some tweaks to certain things about magic items in their products.
Better?
 


Caliban said:
Because you can't recharge a wand or a staff in 3e.

Strange. I always assumed the little bit about "repairing magic items" you find in the various item creation feat included recharging said item.

Caliban said:
If you could, there would be little reason to create potions, since wands are cheaper on a per-charge cost.

Except the fact, of course, that everyone can use a potion, while this isn't the case for wands and scrolls.

Caliban said:
A wand of cure light wounds costs 15 gp per charge, while a potion is 50 gp.

It's the fact that you have to shell out 750 gp at once for the wand that balances it: You have to pay a lot up front to get the price break.

That balancing factor goes away if you can do partial charges on wands. The party cleric would just recharge the same wand over and over again.

But the cleric could just create a bunch of scrolls rather than a bunch of potion. It's not any more dangerous to activate a scroll than to drink a potion (both may draw attacks of opportunity), you may create scrolls of any spell level 0-9 rather than a few subset of spells of level 0-3, and it cost half the price of a potion.

The balancing factor is greatly who may use the item, because a dying cleric with a fighter buddy and a potion of cure serious wounds is in a better situation than another dying cleric with another fighter buddy but this time, a cure serious wounds (or even heal) scroll.



Oh, and happy birthday Caliban :)
 



Strange. I always assumed the little bit about "repairing magic items" you find in the various item creation feat included recharging said item.

If you have a broken Wand of Magic Missiles with 25 charges in it, you can repair it, at half the cost of crafting it, to end up with an intact Wand of Magic Missiles with 25 charges in it.

(Assuming that Craft Wand actually allows repairs - the SRD only has it listed for Arms and Armor, Wondrous Items, and Rings.)

-Hyp.
 

Gez said:


Strange. I always assumed the little bit about "repairing magic items" you find in the various item creation feat included recharging said item.

I'm afraid not. Using charges is not "breaking" the item.

Except the fact, of course, that everyone can use a potion, while this isn't the case for wands and scrolls.

I said that there would be little reason to make potion, not that there would be no reason.

But the cleric could just create a bunch of scrolls rather than a bunch of potion. It's not any more dangerous to activate a scroll than to drink a potion (both may draw attacks of opportunity), you may create scrolls of any spell level 0-9 rather than a few subset of spells of level 0-3, and it cost half the price of a potion.

Scrolls still cost more than a wand. Price is part of the balancing factor. In general, the more classes who can use the item, the more expensive it is.

Anyone can use potions: x50 per potion

Scrolls are divided into arcane/divine, and it has to be on your class list: x25

With wands the spell just has to be on your class list: x15 per charge, but you have to buy 50 charges at a time.

(This assumes first level spells and caster level 1 in each example.)

The balancing factor is greatly who may use the item, because a dying cleric with a fighter buddy and a potion of cure serious wounds is in a better situation than another dying cleric with another fighter buddy but this time, a cure serious wounds (or even heal) scroll.

This is a big part of the balancing factor, but not being able to recharge wands is another part.

I'm not making this up, it's been confirmed by the game designers: you cannot normally recharge wands or staves. The staff of the Magi is a specific exception.

Oh, and happy birthday Caliban :)

Heh, thanks.
 

Merlion said:
Magic items are another area that could use a few tweaks here and there IMO
Don't get me started... ;)
For one, I'd like "a few" more guidelines on how to price magic items. *shrug* But if I don't get them, I'll have to try and do them myself some day.
 

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