Staffs - Pricing a staff with spells and enhancement bonuses?

How do you determine the cost for a staff that is both a charged item and a melee weapon. The Staff of Power is an example, but it's got so many bloody abilities that I can't easily figure out what it's cost would be without the +2 enhancement bonus.

For a simple question, if I wanted to take a staff of fire (17,750 gp) and made it also work as a +2 quarterstaff, how much would it cost? Would I just add 8,000 (or perhaps 8,300 for a masterwork staff)? Or would the cost be multiplied somehow for it being a different ability on the same item?

Ultimately, I'm trying to price a high-powered staff for an Epic game. The staff would contain a variety of quickened teleportation abilities - quickened dimension leap/hop/step/whatever - so that my cleric (who has the Magic domain, so activating these would be okay) could easily get to allies in need for buffing and healing. But I want it so it can also be used as a weapon in a pinch.

I'd personally like to make it a two-headed +5 defending/+5 defending quarterstaff to help me get a ridiculously high AC. That by itself only costs 144,600 gp, which is a drop in the bucket at epic levels, but the +10 AC bonus is very useful.

Much thanks for any help.
 

log in or register to remove this ad



Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that do take up a space on a character’s body each additional power not only has no discount but instead has a 50% increase in price.


Just add it all together.
 


pawsplay said:
Let me also note that I chimed in to say two defending weapons don't stack, in another thread.

Ah, good catch. I thought it was a dodge bonus, but it's an enhancement bonus to AC that stacks with others. Makes sense that they wouldn't stack.

Okay, so time to figure out how much an intelligent staff that can teleport a few times per day should cost. And then add 72,300 to it.
 

RangerWickett said:
Ah, good catch. I thought it was a dodge bonus, but it's an enhancement bonus to AC that stacks with others. Makes sense that they wouldn't stack.

Okay, so time to figure out how much an intelligent staff that can teleport a few times per day should cost. And then add 72,300 to it.

Actually, it's an unnamed bonus, but it's still not a dodge bonus, and hence doesn't stack with itself (which I take to mean other bonuses from defending weapons).
 

Remove ads

Top