I think it's a behaviour that arises out of the current combat system. With the tonnes of hit points that characters have, and the low likelihood of higher level characters being killed by regular animals and stuff like that, players often pick fights where none are necessary.
Perhaps if the wound/vitality point system, or the hits system (whatever it's called) from True20, or something like that was used, players would be more cautious.
Also, if the means to raise the dead were less available...
Personally, I haven't had as much trouble with that recently. My players have learned to fear wildlife. They've had characters killed by wildlife of many different types.....to the point that they fear regular animals, but will take on fiends and monsters. For some reason, whenever they face regular animals, the dice seem to roll against them. Characters have died from wolves, tigers, boa constrictors (gnome PC), and a herd of stampeding buffalo.
Banshee
Perhaps if the wound/vitality point system, or the hits system (whatever it's called) from True20, or something like that was used, players would be more cautious.
Also, if the means to raise the dead were less available...
Personally, I haven't had as much trouble with that recently. My players have learned to fear wildlife. They've had characters killed by wildlife of many different types.....to the point that they fear regular animals, but will take on fiends and monsters. For some reason, whenever they face regular animals, the dice seem to roll against them. Characters have died from wolves, tigers, boa constrictors (gnome PC), and a herd of stampeding buffalo.
Banshee