Star Trek: Ascendant


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Ship Description

U.S.S. Ascendant


NX-76620


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Class and Type: Ascendant-class Dreadnaught
Commissioned Date: She has not been commissioned yet, as the starship is still in evaluation mode.
Constructed: Utopia Planitia Staryards, Mars
Size: 7 (492m long, 26 decks)
Crew/Passengers/Evac: 250/1000/3000

Fleet Data: After the Battle of Wolf 359, in which the Borg destroyed 39 starships, the Office of Strategic Operations, in conjunction with the Office of Fleet Deployment and the Starfleet Corps of Engineers, advocated a new approach to starship construction. The task force assembled to rebuild the fleet focused on improved technologies in response to the Borg threat, resulting in unconventional starship designs including the USS Ascendant.

Unlike most ships of its size, which have 500-750 crewmen, the Ascendant has less than 300 due to the extensive use of automation and advanced systems on the ship. Among other things, it boasts a bio-neural computer network with an advanced LCARS system knows as the LCARS-I with a holographic avatar by the name of Carsi. Other things of interest are an advanced tactical system, that has the ability to coordinate a group of ships in a space conflict, as well as advanced sensory systems and holocommunications systems. The Ascendant is also a test bed for the EMH Mark II as well as the new prototype EEH or Emergency Engineering Hologram. Due to the amount of Hologram systems being tested here, there are holographic projectors on every deck. Its technological sophistication also shows in its use of redundant backup systems; for example, it has a fully functional auxiliary control room and a backup navigational computer as good as the standard models.

Due to its powerful warp drive and impulse systems, the Ascendant-class is a fast, highly maneuverable ship well suited to perimeter defense, patrol, and threat response duties.

The Ascendant's deceptively simple design - a blunt arrow-shaped saucer with two fin-shaped nacelle pylons its aft sides - hides a potent offensive punch in the form of 15 proton torpedo launchers capable of firing the standard Mark II proton torpedoes or the new Mark II Quantum torpedoes. There are two forward facing proton torpedo launchers, one aft, as well as six facing port and starboard, giving the Ascendant the ability to do a 'broadsides' type of torpedo launch. Considering that she is one of the newest designs, the Ascendant also has pulse phaser cannons, ablative armor and an experimental regenerative shield generator.

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"To fight and conquer in all your battles is not supreme excellence;
supreme excellence consists of breaking the enemy's resistance without fighting" - Sun Tzu

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Deck Listings

Deck 1

Bridge -

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Bridge picture courtesy of Ex Astris Scientia

Directly in front of the Carsi holographic avatar is the stations for the Helm on the left and the OPS station on the right. The Helm is usually manned by the on duty Flight Control Officer, while the OPS station is manned by the on duty Operations Officer. Directly in front of the Helm/OPS console is the Main Viewscreen.

To Carsi's 2-o'clock position is the main Science station. This is usually manned by the Science Officer on duty.

To Carsi's 3-o'clock position is the entrance to a small hallway leading to the Captain's Ready Room, the Observation Lounge, and the Briefing Room.

To Carsi's 4-o'clock position is the Bridge Engineering Station, for when the Chief Engineer transfers Engineering controls to the Bridge.

Behind Carsi at the 5 to 6-o'clock positions are the backup Science stations or Library retrieval units. They can be used for either purpose.

Just behind Carsi is the Command Chair, used by which ever Bridge Officer is on Command duty.

To Carsi's 7-o'clock position is the Environmental Systems Station.

To Carsi's 8-o'clock position is the main Security/Tactical console. This is usually manned by the Security/Tactical Officer on duty.

To Carsi's 9-o'clock position is the main turbolift allowing entry to the Bridge.

To Carsi's 10-o'clock position is the Communications station. This is usually manned by the Strategic Operations officer on duty.

Briefing Room -

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Briefing Room picture courtesy of Ex Astris Scientia


Observation Lounge -

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observation Lounge picture courtesy of Ex Astris Scientia

Commodore's Ready Room - This is the office of Commodore Rardon. Across from the desk is a rather large painting of the Ascendant being built in the drydock of Utopia Planitia. Off to the side is a painting of her family's southern plantation with an overlook of the sea.

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Ready Room picture courtesy of Ex Astris Scientia


Deck 2

HC&C, (Holographic Command & Control) - The HCC, located on deck 2 just below the main bridge of the ship, is a system similar to the Holodeck and Astrogation Lab; however both systems have been joined. The duty Command crew can observe the situation they find themselves in from a 3D perspective: they can actually appear to walk through space and look upon unknown ships or spatial events or control Multiple vessels.

Admiral Kiel's Quarters - Normally stationed on Starbase 39-Sierra. Admiral Kiel will sometimes use the Ascendant to travel to important meetings and diplomatic functions. She has stored personal items such as some of her bowling trophies as well as full closets of her clothes and uniforms.

Admiral Kiel's Office - Admiral Kiel has an office built into the design of the Ascendant. This is a place that she can do her administrative work, while the Ascendant ferries her to her current destination.

Captain's Quarters - This is the quarters of Commodore Kristine Rardon. One section of her quarters has been converted into a small artist's studio where she can spend hours relaxing painting some of the fabulous landscapes on planet's she has been on. She also has a bookcase in her sleeping quarters with many old books that she enjoys.

Bowling Alley 2.1 - Admiral Kiel is an avid bowler. Since this is the Flagship of Admiral Kiel's 12th fleet, they put in a regulation size bowling alley for her recreation.

Holographic Computer Relay Systems - These are holographic computer controlled systems that provide service to the HC&C as well as to the Carsi avatar.

Deck 3

Senior Officer's Quarters -

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Quarters picture courtesy of Ex Astris Scientia

Diplomatic Quarters -

Formal Reception/Dining Room -

Transporter Room 3 -

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Transporter Room picture courtesy of Ex Astris Scientia


Armory 3 -

Personal Holodecks (3.1-3.3)

Executive Officer's Office -

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Office picture courtesy of Ex Astris Scientia


Deck 4

Junior Officer's Quarters -

Officer's Lounge -

Bowling Alley 4.1 - 4.3

Deck 5

Junior Officer's Quarters -

Guest Quarters -

Personal Holodecks (5.1-5.3) -

Deck 6

Environmental Systems -

Enlisted Quarters -

Deck 7

Science Labs -

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Science Laboratory picture courtesy of Ex Astris Scientia


Transporter Room 7 -

Enlisted Quarters -

Main Sickbay -

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Sickbay picture courtesy of Ex Astris Scientia


Advanced Medical Diagnostic Lab -

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Advanced Medical Diagnostic Lab picture courtesy of Ex Astris Scientia

Morgue -

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Morgue picture courtesy of Ex Astris Scientia

Security Office -

Brig -

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Brig picture courtesy of Ex Astris Scientia

High Security Brig -

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High Security Brig picture courtesy of Ex Astris Scientia


Security Holodeck - This holodeck is the size of the main holodeck, but is only to be used for training programs ran by the Security department. All security personnel are required to do two hours a day in the training programs.

Armory 7 -

Phaser Practice Range -

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Picture courtesy of Ex Axtris Scientia

Chief Security Officer's Office -

Chief Medical Officer's Office - The CMO's office shows the peculiar interests of Dr. Crescent. Contrary to his pasifistic nature the walls are decorated with an assortment of bladed weapons from various cultures. You can spot at least a Klingon Bat'leth, an Andorian Ushaan-tor and a Vulcan Lirpa among others. All neatly hanging on the walls or in stands.

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Picture courtesy of Ex Axtris Scientia


Chief Counselor's Office -

Photon Torpedo Magazine -

Forward Photon Torpedo Launchers 7.1 - 7.2

Deck 8

Main Computer Core (Upper Level) -

Impulse Engine Systems (Upper Level) -

Medical Laboratories -

Forward Sensor Array -

Deck 9

Saucer Cargo Bays -

Main Computer Core (Main Level) -

EPS systems -

Saucer Engineering (Upper Level) -

Backup Navigational Systems -

Deck 10

Saucer Engineering (Main Level) -

Deck 11

Saucer Module separation subsystems -

Docking Latches -

Aeroshuttle Dock -


Drive Section



Deck 12


Main Holodeck (12.1-12.2) -

Main Lounge -

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Picture courtesy of Ex Axtris Scientia

Personal Holodecks (12.3-12.8) -

Enlisted Quarters -

Armory 12 -

Gymnasium (12.1-12.3) -

Racquetball Courts (12.1 - 12.3) -

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Picture courtesy of Ex Axtris Scientia

Ship's Library -


Deck 13


Engineering systems -

Warp Core monitoring -

Deuterium storage -


Deck 14

Engineering Systems -

Deuterium Storage -

Stardrive Impulse Engine -

Deck 15

Science Labs -

Hololab -

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Picture courtesy of Ex Axtris Scientia


Sensors -

Warp Core Systems -

Deflector Subsystems -

Stardrive Impulse Engines -

Chief Science Officer's Office -

Astrometrics Laboratory -

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Picture courtesy of Ex Axtris Scientia

Deck 16


Sensors -

Engineering Labs -

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Picture courtesy of Ex Axtris Scientia

Tractor Beam Emitters -

Photon Torpedo Magazine (Upper Level) -


Deck 17


Shuttle Subsystems -

Photon Torpedo Magazine (Main Level) -

Port Photon Torpedo Launchers - 17.1 to 17.6


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Picture courtesy of Ex Axtris Scientia



Starboard Photon Torpedo Launchers - 17.7 to 17.12



Main Engineering (Upper Level)-



Deck 18


Main Shuttle Bay -

Power Transfer Conduits -

Main Engineering (Main Level)-


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Picture courtesy of Ex Axtris Scientia


Battle Bridge -


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Battle Bridge picture courtesy of Ex Astris Scientia



Armory 18 -

Chief Engineer's Office -

Chief Flight Control Officer's Office -

Auxillary Control Room -


Deck 19


Shuttle Storage and Maintenance -

Freight and Cargo Storage Bays -

Main Engineering (Lower Level) -


Deck 20


Cargo Bays -
Science Labs -

Docking Ports -


Deck 21


Cargo Bays -

Science Labs -


Deck 22


Cargo Bays -

Deflector Control (Upper Level)-

Photon Torpedo Magazine -

Aft Photon Torpedo Launchers -


Deck 24













Deflector Control (Main Level) -
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Deflector Control picture courtesy of Ex Astris Scientia




Cargo Loading Ports -

Tractor Beam Emitter -


Deck 25


Cargo Bays -


Deck 26


Antimatter Storage -

Tractor Beam Emitter -


Shuttlecraft

Aeroshuttle


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Built into the lower hull of the saucer section, this shuttle is considered the captain's yacht. This is a shuttle capable of atmospheric travel as well as being able to sustain up to warp 4. The Aeroshuttle can carry up to 6 crew comfortably.



2 Type 6 Personal Shuttlecraft


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Shuttlecraft picture courtesy of Ex Astris Scientia



2 Type 7 Personal Shuttlecraft


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Shuttlecraft picture courtesy of Ex Astris Scientia

3 Type 12 "Swift" Shuttlecraft



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Shuttlecraft picture courtesy of Ex Astris Scientia
 
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Command Personnel

Rardon, Kristine (NPC)

Assignment: Commanding Officer
Rank:
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Species: Human (Female)

Image: Commodore Rardon is a middle-aged human woman, in her mid-forties. She has long black hair, that goes just past shoulder length.

Personality: Commodore Rardon is a skilled starship captain, that has the right instincts about any certain situation. She tends to be very informal with most of her officers, especially since she has served with a couple of them on the Roosevelt. Her personal time is spent painting some of the visual landscapes of planets, she has explored.

History: A veteran of the Cardassian Wars, Commodore Rardon served from the rank of Ensign to the Captain aboard the USS Roosevelt. When the Roosevelt was destroyed in the Battle of Wolf 359, Commodore Rardon was assigned to Starfleet Academy to teach classes on starship tactics. She did not do very well as a teacher, since so much of her ability is based upon instinct. So she was reassigned to the command of a starship being built at Utopia Planitia, by the name of the USS Ascendant.



Cherok, Darasterlee (NPC)

Assignment: Executive Officer
Rank:
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Species: Tellarite (Male)

Image: Darastlee is short, squat, and very gaunt for a tellarite. His appearance is disfigured by an old burn scar on the side of his neck and face. He uses a hoverchair to move around the ship, as his mostly healed wounds do not allow a lot of mobility.

Personality: Darastlee is a careful and cautious officer, almost the exact opposite of Commodore Rardon. He has served with her for many years and is extremely loyal and very protective of her.

History: Darastlee served with Commodore Rardon on the USS Roosevelt, as the Chief Engineering Officer. During the Cardassian Conflict, Darastlee was battlefield promoted to Commander and assumed the duties of the previous XO. The scars that he wears is from the Battle of Wolf 359, when he went back to the Roosevelt after it had been evacuated, and managed to block the tractor beam on the Endeavor, allowing it to escape.



D'Vassa (NPC)

Assignment: Chief Strategic Operations Officer
Rank:
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Species: Orion (Female)

Image: D'Vassa is a very gorgeous lady, with a deep green colored skin. Her black hair also has light greenish highlights running through it.

Personality: She has been trained by Starfleet Intelligence to be an undercover agent within the Orion Syndicate. She will not usually deal with others of her race, as she sees that they have no real sense of honor or loyalty. Her mood can change within seconds thanks to her training. It is not possible to determine how she really feels at any given time, unless the asking person is a telepath.

History: Her father was a Delbaj (Lt.) within the Orion Syndicate, though his daughter was the one thing he truly loved within the galaxy. When D'Vassa came of age, a messenger arrived from one of her father's bosses. It was a offer to buy D'Vassa, or the family would be exterminated with extreme prejudice. Her father sent her to business partners to be cared for within the Federation. About a year later, D'Vassa received word that her entire family was killed in a Syndicate-related execution. The only thing she desired then, was revenge for her parents. Seeing that the best way to get revenge would be to break the Alosha's (Director) power, she volunteered to work with Starfleet Intelligence as a mole within the Syndicate. After Starfleet arrested the Alosha, Starfleet Intelligence recommended her for Starfleet Academy.



Dyness, Bart (NPC)

Assignment: Flight Control Officer
Rank:
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Species: Human (Male)

Image: Bart Dyness has bright red hair and freckles.

Personality: Bart is an energetic and dynamic individual, with dreams of a command of his own one of these days. He is open and generous, as long as such generosity does not interfere with his personal plans for advancement.

History: During his Academy days, Bart transferred from Security to Flight Control in hopes of bettering his chances for promotion. Past service has included a tour of duty at Deep Space 7.



Bry'nn (NPC)

Assignment: Flight Control Officer
Rank:
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Species: Caitian (Female)

Image: Bry'nn is tall for a Caitian, standing well over two meters in height. Slender of build and full-figured, Bry'nn has pale yellow eyes and soft gold-colored fur. Her six-fingered forepaws are adorned with miniature rings denoting various Caitian social characteristics.

Personality: Bry'nn has no desire for her own command, she just likes to fly ships. She has already passed up two promotions, since both of the offered positions would have taken her away from the helm. A dedicated officer, Bry'nn values loyalty in herself and others above all else.

History: Bry'nn is the third member of her clan to enter Starfleet. She began her career as a shuttle pilot on the USS Excalibur, and received a battlefield promotion during the Cardassian Conflict. She then enrolled in Starfleet Academy at the advice of her XO, Lt. Commander Worthington. Due to her love of flying she became a flight control officer. She is equally skilled at the helm of a starship and at the controls of a shuttlecraft.



McHugh, Arlea (NPC)

Assignment: Strategic Operations Officer
Rank:
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Species: Human (Female)

Image: She is a tall, muscular, and attractive, and has long red hair.

Personality: Arlea is an excellent officer, but her temper and her tendency to charge into situations have gotten her into trouble on more than one occasion. She holds a hatred of the Romulans, and despite her feelings was able to pass the rigorous psychological exams and gain entrance into Starfleet Academy.

History: When she was twelve years old, her parents, both in Starfleet, were killed in a Romulan attack on their starship. Afterwards, she threw herself into her studies with the intention of joining Starfleet. She has learned everything she could about the Romulans, and then was approached by Starfleet Intelligence for additional training. With her interest in Romulan civilization, it was determined to place her on a starship on the RNZ.



O'Shanter, Timothy (NPC)

Assignment: Flight Control Officer
Rank:
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Species: Human (Male)

Image: Tim's thin, sandy hair is always mussed up. He never sits is chairs, but rather slumps in them. His relaxed body, however, is extremely agile.

Personality: Though neither inefficient or incompetent, Tim lacks the strong personal zeal and ambition that would mark him for rapid advancements in rank. Tim sees the service largely as an escape from the drudgery of an otherwise mundane life at home. Tim is a very easy-going individual that takes life as it comes, with no real concern for what tomorrow will bring.

History: Tim is a native of Cycloious, a world located in the Triangle near the Federation border. He is one of the few Cycloians to graduate from the Academy. Tim's previous assignments have included a tour of duty at Star Base 12.



Bridger, Malcolm (NPC)

Assignment: Captain's Yeoman
Rank:
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Species: Human (Male)

Image: Malcolm wears his long, black hair at just past shoulder length. Tall and thin, he moves rather gracefully for a person with his head stuck in a mound of paperwork all the time.

Personality: Malcolm views Starfleet as a means to an end. His ultimate goal is a diplomatic/bureaucratic position with the Federation Diplomatic Service, following the completion of a successful career in the service. Upon completing the assignment, Malcolm hopes to secure an assignment with the Starfleet Office of the Judge Advocate General, where his administrative skills can be put to better use.

History: A graduate in the top ten percent of his class at the Academy, Malcolm excels in administrative and legislative matters. He participated in a Federation Diplomatic mission into Tholian space, in which he then became interested in joining the Federation Diplomatic Service.
 
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Operations Personnel

Martinez, Jamie (NPC)

Assignment: Operations Officer
Rank:
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Species: Human (Male)

Image: Jamie Martinez is very handsome with pronounced Latin features and a powerful personality to match. There is a scar on his right shoulder from a rapier duel over a young lady in his adolescent years.

Personality: The post of an Operations Officer is very demanding, as it requires that officer to show nearly as much leadership as does the captain of the ship. He takes his duties very seriously, as he does nay of his pursuits, including women.

He has had a tough time in Starfleet. At first, he tried to get along with a macho type of personality. However, this failed him when his self defense instructor in the academy put him in his place physically. Not only she was a woman, but also half his size. Then he failed to qualify for a cadet cruise on the Enterprise (his first choice), ending up on a mere destroyer instead. Because of his disappointment, he could not even bring himself to study on the cruise. On his next assignment, Martinez began to emulate that ship's First Officer, whom he admired.

History: Jamie Martinez's Starfleet career did not get off to a particularly good start. With his assignment as an Operations Officer, he is quite interested in the success of the Ascendant's shakedown cruise so that he can make his mark.


Grenandine, Janissa (NPC)

Assignment: Engineering Officer (Weapons)
Rank:
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Species: Human (Female)

Image: Janissa is very tall, attractive brunette female. She often wears her hair long, disregarding dress regulations.

Personality: A lusty individual with an enormous love of life, Janissa is outgoing, quick to befriend, and extremely loyal. Though, she enjoys the company of her subordinates, she is equally at home on the bridge.

History: The daughter of a Merchant Marine Captain, Janissa spent most of her early life aboard her parent's tramp freighter. Acquiring a fascination for anything mechanical, Janissa applied for and was granted admittance to the Academy on the basis of her technical aptitude. Excelling in her chosen branch beyond the expectations of her instructors. she received a special commendation upon the completion of her cadet cruise.


Singh, Nahwadi (NPC)

Assignment: Engineering Officer (Sensors)
Rank:
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Species: Human (Male)

Image: Nahwadi Singh is a short human male of the Pakistani Confederation of Earth. He is barely above 5 feet tall, and of a very slender frame. His dark hair shows signs of premature balding even though he is not even in his mid twenties yet.

Personality: In Nahwadi's career, he has found that he is more interested in devices that allow him to detect things far distances away, then anything that had come across his desk.

History: From his cadet cruise on the USS Enterprise, Nahwadi was assigned to the Utopia Planitia Staryards. An Ensign being assigned to such a prestigious assignment directly from his cadet cruise is unheard of. He had Lt. Commander LaForge's personal recommendation for his work on revamping and redesigning the lateral sensor arrays of the Enterprise. The work he did increased the lateral sensor's effectiveness by over 10%. He spent a considerable amount of time on the Ascendant project, and when the prototype vessel was nearing completion, he asked to be assigned to her engineering department.


Solam (NPC)

Assignment: Operations Officer
Rank:
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Species: Vulcan (Male)

Image: Solam's build is fairly ordinary for a Vulcan; he is chiefly noticeable for his pronounced limp, which dates back to a wound suffered in a hijacking attempt against his ship.

Personality: Like all Vulcans, Solam suppresses his emotions rigidly. In Solam's case, there are quite a few to suppress. Inwardly, Solam blames himself for the loss of his family. He secretly fears that he might bring bad fortune to his new shipmates as he did to his family, and compensates for hi turmoil by being more actively Vulcan than many of his kind under similar conditions.

History: Originally part of a family-owned Vulcan trading company, Solam was the only survivor when his ship was the object of a hijacking. A Federation ship foiled the attempt, but not before the hijackers killed all aboard, except for Solam. The Vulcan has a reputation for unheard-of-luck among his kind as a result.


Srosski (NPC)

Assignment: Security Officer (Security)
Rank:
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Species: Gorn (Male)

Image: Srosski is one of the first members of the Gorn race to enter Starfleet Academy. He is a large green reptilian humanoid with sharp teeth that lines his snout-like mouth. When he speaks Federation Standard (which is one of the only languages that Gorn can even speak), he tends to roll his sibilants.

Personality: Srosski is very serious on duty, and not very often seen off duty. He has problems socializing with others. He tends to take his meals in his quarters, as most crewman cannot stand to watch him eat. He now seriously wonders if joining Starfleet was a mistake for him.

History: Born on Cestus III, the Gorn/Federation colony world on the edge of Gorn space. Srosski became very curious about the humans that shared the world with the Gorn. One of the few people ever to get close to him was a retired Starfleet Officer, that had came to Cestus III to help teach the youngsters. Commander Matheson had made such an impression on him, he asked for the officers help to enlist in Starfleet Academy.


Masaryk, Anna (NPC)

Assignment: Engineering Officer (Propulsion)
Rank:
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Species: Human (Female)

Image: Anna Masaryk is a tall, energetic human woman with long, reddish-brown hair and flashing black eyes. Her looks are more handsome than attractive, but she has a witty and clever personality, which adds to her charm.

Personality: Anna makes decisions quickly, acts skillfully, but takes orders very poorly. She is very temperamental and has various incidents on her record. A notation by one of her previous commanders, states that she follows orders better if they are stated as requests.

History: While serving as a computer officer aboard an interstellar transport, Anna's mother has an accident that forced a medical retirement. Despite her mother's injury, Anna was determined to join Starfleet, and she was accepted with difficulty. Her fiery personality has caused some problems for her, and it took three cadet cruises to accustom her to the routine of shipboard duty and following orders.


Morrow, Karen (NPC)

Assignment: Tactical Officer (Weapons Control)
Rank:
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Species: Human (Female)

Image: Morrow is a pale, dark-haired human female, with a perpetual sullen and petulant look that makes her look like a sulky child.

Personality: Morrow is basically beyond her capabilities. This is not to say that she is completely useless; she is talented in hand-to-hand combat and in handling weapons of all kinds, and is quite accomplished in other fields. But Morrow is not officer material. She did well academically, but has no flair for leadership or decision-making. Morrow's main goal is to keep others from noticing how far she is out of her element.

History: Morrow, once known as 'Mother Time', was widely said to be the oldest passed-over Cadet in the service. She bids fair to do the same as an Ensign. Morrow took 4 tries before passing the Cadet Cruise, and her career since then has been very unimpressive. She has recently been assigned to the Ascendant project, where she replaced a somewhat more senior and respected officer. Some of the crew think that she obtained the post largely through the machinations of her uncle, Admiral Robert Morrow.


Cochrane, Anthony (NPC)

Assignment: Engineering Officer (Propulsion)
Rank:
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Species: Human (Male)

Image:

Personality: Anthony's strongest fear is of making a mistake, which makes him cautious and easily flustered.

History: Anthony Cochrane is a descendant of Zephram Cochrane, inventor of the Warp Drive; He has to make considerable effort to live up to the Cochrane family tradition.


Vaxx, Lysia (NPC)

Assignment: Operations Officer
Rank:
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Species: Bolian (Female)

Image: Lysia is a member of a human-like species, with light blue skin and a ride that runs through their forehead. Unlike other members of her race, she has ignored Bolian custom and left her long black hair uncut.

Personality: Lysia is a true team player, making sure everyone gets their time in the game. As most of her people believe, that everything is a team effort, she also subscribes to this line of thought. She is married to Lt. Korvin Vaxx, which serves on Starbase 39-Sierra as the Chief Rapid Response Officer.

History: Lysia has recently just graduated from the Academy. She is still a little uncomfortable with shipboard life, but is sure with the help of her teammates, that she will get through.


Summers, Elisa (NPC)

Assignment: Engineering Officer (Communications)
Rank:
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Species: Centuran (Female)

Image: Elisa is a beautiful young, human-like woman, with long white hair. She keeps her hair shoulder length off duty, and puts it into a bun while on duty, to prevent it from being caught in any of the systems she is working on.

Personality: Elisa is a bit shy, being assigned to a new ship and not really anyone she knows here. She will keep to herself until she at least gets to know people on the ship.

History: Elisa just arrived from Starfleet Academy and this is her first tour aboard a starship.


Cartwright, Joseph "Scorch" (NPC)

Assignment: Security Guard (Security)/ Rapid Response
Rank:
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Species: Human (Male)

Image: A human male of average height, with fiery red hair and the attitude to match. He tends to wear a ten gallon cowboy hat, and the duds to match off duty.

Personality: He takes pride that is he is a born and bred Texan. He has decorated his quarters with mementos of the glorious time of the 'Wild West'. As a security specialist, Joseph is a demolitions/heavy weapons specialist.

History: He spent a few years under Lt. Iprani on the Roosevelt, then on the Rapid Response team, where he was given the nickname of 'Scorch'.

Nakamura, Arthur (NPC)

Assignment: Engineering Specialist (Transporter)
Rank:
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Species: Human (Male)

Image: Arthur Nakamura is a rather laid back human male of Asian descent.

Personality: If asked, Arthur would be likely to say that his goal is to see the ship's equipment working to its specifications or better. He is one of the most even-tempered of men, more likely to crack a joke when under stress than to lose his cool.

History: Prior to his time in Starfleet, he was a victim in a raid carried out by Romulans on a farming colony world near the Romulan Neutral Zone.


Vendris (NPC)

Assignment: Security Guard
Rank:
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Species: Beltugean (Male)

Image: Vendris is a small wiry, humanoid species, with purplish blue skin. Even though, he doesn't look very strong, he has the strength of twice a normal human male. This makes most people underestimate him.

Personality: Vendris worships Altaa, the "Crusher of Beasts". In the Beltugean way of emulation of their hero deities, Vendris has trained himself to be a very skilled warrior. He prefers hand-to-hand combat though, so he can bring himself closer to Altaa.

History: Vendris attended the enlisted classes for security at Starfleet Academy. He hopes that one day, that he can be as great as the hero that he idolizes.

110110001001011 "11" (NPC)

Assignment: Engineering Officer (Computer Technology)
Rank:
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Species: Bynar (Male)

Image: "11" is a small diminutive human-like individual, around four-and-a-half feet tall, with a slightly oversized bald head. He wears a small white box on his forehead that allows him to communicate with the Bynar master computer.

Personality: "11" is a very logical person, much like the Vulcans. He only sees things as "yes" or "no" with no middle ground such as "maybe". Because of this view, he may make decisions that only support that type of viewpoint.

History: After the Bynars became a full member in the UFP in 2365, the Bynar government selected two of its members to go out and explore the galaxy in Starfleet. Do to the advanced nature of the Bynar intellect and the delicacy of the computer systems of the Ascendant project, Starfleet Command has posted him and his twin "10" on their cadet cruise. "10" showed remarkable ability in the science department and his twin "11" showed much skill in the engineering department. Starfleet Command has issued a guideline that the two of them will serve aboard the same ship. Most of the time, the two are working together on complex computer problems.
 
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Science Personnel

Elbrun, Rial (NPC)

Assignment: Chief Counselor
Rank:
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Species: Betazoid (Male)

Image: Counselor Elbrun is a heavy-set energetic white Betazoid male. Unlike some counselors, he prefers to wear his Starfleet uniform to emphasize his connection to the crew. Exuberant, Elbrun is given to sweeping gestures and dramatic hyperbole.

Personality: Elbrun is a peaceful man, seeking non-violent ways to resolve conflicts. He takes his advisory role to the captain seriously, often providing valuable insight on possible antagonists or the crew's mental state.

History: Rial Elbrun is the older brother of Tam Elbrun, who was unable to screen out the telepathic noise of other people. After caring for his younger brother, Rial chose psychology as his profession. He applied to Starfleet Academy as a cadet at the age of 28, after four years as a civilian counselor, and holds the rank of Lieutenant.


Iskandari, Ali (NPC)

Assignment: Science Officer (Anthropology/Archaeology)
Rank:
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Species: Human (Male)

Image: Ali Iskandari is a slender, dark-eyed human with a neatly, trimmed beard. He is quite unemotional and reserved - the result of his studies of Vulcan philosophy.

Personality: Ali Iskandri is an historian who studies the comparative development of technological civilizations. During his time at the Vulcan Science Academy, he has studied a lot of Vulcan philosophy and will try to get to know any Vulcans assigned to the ship. He has a very deep love of history, and always wants to know what happened in the past of any civilization.

History: Ali Iskandri graduated from Starfleet Academy with full honors. After his graduation, he was assigned to the diplomatic offices on Vulcan. During his stay there, he applied to and was accepted to the Vulcan Science Academy, taking numerous classes in advanced subjects there.


Shepard, Samuel (NPC)

Assignment: Science Officer (Astrophysics)
Rank:
Species: Human (Male)

Image: Samuel is a average-height human standing about 5-and-a-half feet tall, with auburn hair.

Personality: Sam loves to look at the stars. He will spend hours in Stellar Cartography, even past when his shift ends.

History: His first tour was at the Armagosa Observatory with Dr. Soran. He had some personality problems with Dr. Soran. His Commanding Officer, Commander Williams, recommended that he transfer to another post after the third major incident with Dr. Soran over the Doctor's findings. With Commander Williams recommendation, he was assigned to the Ascendant Project.


Shranim, Sharl (NPC)

Assignment: Science Officer (Anthropology/Archaeology)
Rank:
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Species: Andorian (Female)

Image: Aside from a small, reddish birthmark near the right antennae, Sharl Shranim is a typical Andorian female in appearance.

Personality: Motivated to attain success as a Science Officer and a warrior, Sharl is willing to go to great lengths to gather new scientific information. Feeling any information is worth having and wanting to understand everything about everything, Sharl often proves to be a valuable source of information.

History: A scientist with numerous areas of competence, Lt (j.g.) Shranim is returning to space after two years at Starbase 22. As a Science Officer aboard a warship, it is an almost ideal situation from her standpoint.


Corwin, Mala (NPC)

Assignment: Medical Officer (General)
Rank:
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Species: Human (Female)

Image: Mala is a pretty young lady in her fist posting from Starfleet Medical. She has dark black hair that goes down to her shoulder. Her emerald green eyes are striking to see, and seem to fit her face perfectly.

Personality: Mala is a very skilled generalist doctor, though she is unsure if she wants to go back to Starfleet Medical to become a medical specialist. She is using this tour to give her more time to make up her mind. She is a very personable doctor, with a great bedside manner. She is also very curious. She joined Starfleet to see the galaxy, and that is just what she wants to do. Because of this, she will volunteer for Away Team duty, anytime a doctor is needed.

History: Ensign Corwin just graduated from Starfleet Medical as a doctor. She requested ship duty as her next assignment before she picks a medical specialty to go in to.


Mendock (NPC)

Assignment: Science Officer (Life Sciences/Xenobiology)
Rank:
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Species: Benzite (Male)

Image: Mendock is a slightly built humanoid with smooth hairless skin mottled green. He wears a small respirator that he needs to breathe.

Personality: Mendock is a very competitive individual. Though the initial Training program has whittled it down somewhat, he still shows signs of it. He scores himself on a worth chart every day, depending on the previous days successes and failures.

History: Mendock has been assigned to the Ascendant, as a member of the Officer Exchange Program with the Benzite government. He excels in matters of life sciences and in particular specializes in Xenobiology.


Roch'e (NPC)

Assignment: Science Officer (Planetary Sciences)
Rank:
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Species: Napean (Male)

Image: Roch'e strikes most crewmembers are dour and reticent. He is a humanoid with a ruddy color to skin, and a large leaf-shaped bone ridge that runs down from the top of his forehead to the top of his nose.

Personality: He is still grappling with his newly emerged Empathic abilities. Without intending to, he will read the emotions of others. This makes him cautious, as he worries about being knowledgeable about things he is not supposed to know about.

History: Roch'e is a recent graduate from Starfleet Academy. Before he entered the Academy, he worked as a scientific technician on Napea's weather control satellites.


110110001001010 "10" (NPC)

Assignment: Science Officer (Computer Technology)
Rank:
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Species: Bynar (Male)

Image: "10" is a small diminutive human-like individual, around four-and-a-half feet tall, with a slightly oversized bald head. He wears a small white box on his forehead that allows him to communicate with the Bynaur master computer.

Personality: "10" is a very logical person, much like the Vulcans. He only sees things as "yes" or "no" with no middle ground such as "maybe". Because of this view, he may make decisions that only support that type of viewpoint.

History: After the Bynaurs became a full member in the UFP in 2365, the Bynaur government selected two of its members to go out and explore the galaxy in Starfleet. Do to the advanced nature of the Bynaur intellect and the delicacy of the computer systems of the Ascendant project, Starfleet Command has posted him and his twin "11" on their cadet cruise. "10" showed remarkable ability in the science department and his twin "11" showed much skill in the engineering department. Starfleet Command has issued a guideline that the two of them will serve aboard the same ship. Most of the time, the two are working together on complex computer problems.
 
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Holograms

Carsi (NPC)
Assignment: Ship's Holographic Avatar
Avatar: Vulcan (Female)

Image: Carsi appears as a middle-aged vulcan female with black hair just above shoulder level.

Personality: The Ascendant-class features a new and unique system, the Library Computer Access and Retreival System Incarnation, shortened to LCARS-I. This artificial and sentient personality, initially designed by young engineering genius Benjamin Sandeker, provides users with a friendly interface able to understand commands and reconfigure ship functionality on the fly. The Artificial Intelligence "Carsi" is able to learn from its interactions from the crew and from experiences; it takes care silently of most of the routine tasks aboard the ship. Carsi tends to be considered as a crew member like any other of the crew than like a computer program.

History: Developed first as a prototype under the direction of Admiral Terence Ogby. the Ascendant-class was developed as a prototype heavy cruiser. Ethical debates raged over the Federation Council and the Advanced Starship Design Bureau: it was considered unreasonable and unethical to give so much power to an artificial intelligence over a starship, when personality routines have been deliberately kept out of LCARS for years. As a result, many limitations to the AI's power have been introduced to keep it as an assistant to the captain, and not the other way around.


"Doc" (NPC)
Assignment: Emergency Medical Hologram (EMH) Mark II
Avatar: Human (Male)

Image: The Starfleet Emergency Medical Hologram (EMH) program is modeled after Dr. Zimmerman's appearance, a middle-aged human with pronounced balding hair.

Personality: The EMH program is a very thorough medical program, the one thing it lacks is a bedside manner. The EMH is programmed with over 5 million treatments from 2,000 medical references and 47 physicians. The program also uses a learning algorithm, allowing it to learn and adapt to new situations.

History: The EMH program was introduced in 2368 in various new Starfleet classes of ships including the Ascendant class. The EMH was programmed by Dr. Lewis Zimmerman of the Jupiter Station Holoprogramming Center, assisted by diagnostic engineer Lt. Reginald Barclay. The EMH is meant as a short-term supplement to a starship's medical staff during an emergency. The EMH is only able to function in areas equipped with holographic projectors.


"Scotty" (NPC)
Assignment: Emergency Engineering Hologram (EEH)
Avatar: Human (Male)

Image: The Starfleet Emergency Engineering Hologram is based off of the Emergency Medical Hologram. The hologram was programmed to look like a young Commander Montgomery Scott, but his uniform has the same yellow color as the rest of the operations crew.

Personality: The EEH program is a very thorough engineering program, programmed with all of the detailed technical schematics and systems of the Ascendant. The Hologram's programming has been limited to be a helper to the Chief Engineer of the starship.

History: The EEH program was introduced in 2370 in various new Starfleet classes of ships including the Ascendant class. The EEH was programmed by Dr. Lewis Zimmerman of the Jupiter Station Holoprogramming Center, assisted by diagnostic engineer Lt. Reginald Barclay. Captain Montgomery Scott was brought in as the template after being found suspended in a transporter beam on the USS Jenolen. The EEH is meant as a short-term supplement to a starship's engineering staff during an emergency. The EEH is only able to function in areas equipped with holographic projectors.
 


Personages Database

Doleo (NPC)

Assignment: Starfleet Intelligence
Rank:
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Location: Special Assignment
Species: Human

Image: Doeo is one quarter Vulcan, but was raised on Earth as a human. He has slight points to his ears. He is an angular man with a prominent nose and deep set, intense eyes.

Personality: Doleo borders on being a fanatic. Only his Starfleet training and orders keep him reasonably balanced. However, he believes the Federation is in terrible peril from the Romulans, and that he is one of the few that recognize it. He takes no pleasure in the things that he has to do in pursuit of Romulan spies - all the personal secrets he has to lay bare - but believes that such disclosure is neccessary. He is relentless in his quest to root out the Tal Shiar.

History: Commander Doleo is in charge of special counter-intelligence unit initally formed to investigate an assassination attempt on Inu Tonstu against Captain Fanon. Doleo's unit uncovered Tal Shiar involvement, but the head of the operation - an operative only known as "Proteus" - got away. Since that time, Doleo has been put in charge of investigating Tal Shiar operations in the Frontier.


Fanon, Eliot (NPC)

Assignment: Commanding Officer of the U.S.S. Himori
Rank:
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Location: U.S.S. Himori (Nebula-class Cruiser)
Species: Human

Image: Captain Fanon is a tall, slender black human whose hair is beginning to recede in front and turn gray at the temples. He has a charming (if grave) demeanor and is an extremely charismatic speaker.

Personality: He is a serious and thoughtful man. He runs a tight ship - neither alcohol nor synthahol are allowed on board, and checks for sabotage and espionage are ran at least once a month on a random basis. He is deeply honorable and trustworthy, considering his word his bond.

History: Captain Fanon has served along the Nuetral Zone border for close to 30 years. In the last few years, he has engaged Romulan ships three times. Two of those times resulted in an exchange of weapons fire: once an inconclusive battle in which both ships were damaged and withdrew, and once a running battle which he barely escaped alive from a three-warbird ambush.

Jorak (NPC)

Assignment: Commanding Officer of Starbase 22
Rank:
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Location: Starbase 22
Species: Vulcan

Image: Jorak is a short, burly, middle-aged white vulcan.

Personality: Jorak is a Vulcan, and he commands Starbase 22, a small starbase one light-year from the Romulan border. Its position makes it tactically significant. As one would expect, Jorak takes his duties very seriously.

History: Before commanding Starbase 22, Jorak was a cruiser captain along the Cardassian border, and before that a security officer. He was offered a post at Starfleet Academy teaching large unit tactics, but he truned it down because he felt his talents would serve better along the Frontier.

Kiel, Elisa (NPC)

Assignment: Commanding Officer of the 12th Fleet
Rank:
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Location: Starbase 39-Sierra
Species: Human

Image: Admiral Kiel is a blonde human woman of average height, in her mid-fifties.

Personality: Despite her rank, Admiral Kiel is a very normal, ordinary person. She does not insist upon formalities of uniform and military address. She would rather have honest input than respect.

History: Admiral Kiel is a level-headed, straight forward officer - in many ways the Starfleet ideal. She started her career as an engineer on the Cardassian border, served for several years as a liaison to a Vulcan diplomat, captained a science vessel in deep space, and spent the rest of her shipboard career in the Frontier before being promoted to Admiral. She is fluent in Romulan, Klingon, Arteline and several Harelian dialects. She also bowls a 180 game.

Kirk, Jamie S. (NPC)

Assignment: Detached Diplomatic Duty
Rank:
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Location: Unknown
Species: Human

Image: Jamie Kirk is short, slight and rather delicate in appearance. She has dark brown hair with lighter brown highlights that stops just before her shoulders. She wears a yellow duty uniform, as she has been trained as a ship's engineer.

Personality: The ensign's strongest fear is that of one making a mistake, which makes her cautious and easily flustered. She has a talent for engineering, and has personally made the acquantice of Commander Montgomery Scott.

History: Jamie is the grand-neice of the illustrious Captain James T. Kirk of the starship Enterprise fame. She graduated Starfleet Academy as an engineering officer, and then was requested by Admiral Mendez for special duty. Since then, she has served on Admiral Mendez's staff as his specialist in Gorn culture, language and psychology.

Potrikos, Ann (NPC)

Assignment: Commanding Officer of the U.S.S. Discovery
Rank:
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Location: U.S.S. Discovery (Nebula-class Cruiser)
Species: Human

Image: A short, heavyset woman in her forties, Captain Potrikos conveys a sense of confidence and strength. She has thick, curly hair, black except for a single streak of white.

Personality: Ann Potrikos is an experienced captain with several years of command experience under her belt. All business on the bridge, she relaxes considerably when off-duty. Her calm and professional demeanor serves her equally well in diplomatic negotiations and the weekly poker game. Her favorite snack is ice-cold milk and double chocolate cookies.

History: Previously the captain of the U.S.S. Anduril, Captain Potrikos recently assumed command of the Discovery. She recieved a commendation for bravery after leading the rescue of a kidnapped Betazoid diplomat.
 
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