Venport said:
Ok: Some star ships have sheilds in the stats it says sheild points and DR assuming that i'm corret in assuming that when 20 points of damager hits a ships sheilds with DR 10 only 10 points go to the shild points right??
Correct.
Venport said:
next when the sheilds go down all damager goes to hull points and the shilds DR goes away right??
Also correct, but, at that point, the Hull DR comes into play.
Here's an example for you.
A medium-sized freighter, with 60 shield points (DR20), and 120 hull points (also with DR20). Assume the shields are up and fully functional to start.
Hit #1 does 40 points of damage -- the shields' DR soaks up 20 points of that, and the remaining 20 points damages the shields (which are now down to 40 points).
Hit #2 does only 18 points of damage -- not even enough to penetrate the shields' DR, so the shields take no damage at all.
Hit #3 does 70 points of damage. Subtract 20 points for the shields' DR, and apply 50 points of damage to the shields. The shields only had 40 points left, so they collapse, and the final 10 points goes through to the hull. However, the hull *also* has DR20, and that last 10 points isn't enough to penetrate it. So, the shields are gone, but the hull has taken no damage yet.
Hit #4 does 50 points of damage. The shields are gone, so you don't apply the shield DR. You apply the 20 points of DR that the hull has, and the remaining 30 points of damage go to the hull, which now has 90 points left.
Make sense?
Edit: note that restoring shield points (at least a few) is a fairly trivial action (move action, Computer Use roll). It's always a good idea to have a crew member at least partially dedicated to that task...when the shields get dropped, if at least a few points get restored, you get the benefit of the shields' DR once more.