Star Wars Dawn of Defiance: Who's Running it? [Possible Spoilers]

SteveC said:
I'm going to have the group start with a ship, but our pilot is going to miss the first few sessions ergo he can have a sort of NPC status.

One new question: one of the characters is a Jedi, and I'm wondering what impact everyone thinks that should have on the game. I've already told him that igniting that lightsaber in a public place will likely have consequences for him. Does that seem unfair?

--Steve

Not at all... You didn't forbid him from using his lightsaber or take it away from him... You just warned him that making himself known as a Jedi is probably going to cause him some trouble. It is almost assured that he will use that lightsaber, anyway... So when he does, you have a built-in excuse to send some bounty hunters or a few extra storm troopers his way.

Later
silver
 

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Yeah we have finished the 2nd adventure. Not bad, a few places though where a big part of the campaign could fall apart. I'm also finding that there is not enough encounters to level the PCS to 5th
 

Gundark said:
Yeah we have finished the 2nd adventure. Not bad, a few places though where a big part of the campaign could fall apart. I'm also finding that there is not enough encounters to level the PCS to 5th
Interesting. Is there anything in particular I should watch out for. I think getting the group to go in for the rescue (the second part of the first adventure) could be a bit dicey: you want us to do what???

Aside from that, what do you think the critical junctures are.

Oh, I've found that the Wookipedia is an invaluable resource. Sometimes with the Star Wars universe being as big as it is, you think the writers of an adventure are just makin' stuff up. So far, when I've decided to reference the material in the adventure (my players are all Star Wars fanatics and read all the expanded universe fan stuff) it's been spot on.

--Steve
 

SteveC said:
Oh, I've found that the Wookipedia is an invaluable resource. Sometimes with the Star Wars universe being as big as it is, you think the writers of an adventure are just makin' stuff up. So far, when I've decided to reference the material in the adventure (my players are all Star Wars fanatics and read all the expanded universe fan stuff) it's been spot on.

--Steve
Well, it probably doesn't hurt that the author of the DoD adventures released so far is just as being a Star Wars geek as most of the players. Wouldn't surprise me if Rodney had that site bookmarked and routinely checks it when detailing background fluff, just to keep things consistent :)
 

Donovan Morningfire said:
Well, it probably doesn't hurt that the author of the DoD adventures released so far is just as being a Star Wars geek as most of the players. Wouldn't surprise me if Rodney had that site bookmarked and routinely checks it when detailing background fluff, just to keep things consistent :)
Sure. I seem to recall him having something to do with this little Star Wars website before he went and became famous...

;)

Still, I'm psyched for this new game ... hopefully the players will be as well!

--Steve
 

Hmm. I've only run the first adventure, and in that one, having your own ship has the potential to throw things off quite a bit. I know there's an overall outline on the WotC website that might give more guidance--The adventure says that Okeefe is important in the first part of the camaign--Do the heroes get their own ship after that?

If the adventures don't account for the players having their own ship, then having a ship probably won't actually be that fun for a PC. For example, the heroes crash land halfway through Traitor's gambit--Telling the PC "Hey, you suck at piloting and therefore you crash land" is probably more objectionable than "Your pilot crash lands, but hey, it's not your fault".
 

arscott said:
If the adventures don't account for the players having their own ship, then having a ship probably won't actually be that fun for a PC. For example, the heroes crash land halfway through Traitor's gambit--Telling the PC "Hey, you suck at piloting and therefore you crash land" is probably more objectionable than "Your pilot crash lands, but hey, it's not your fault".
Depending on how serious the crash needs to be, you could just "roll" on a "mishap table" and tell them something important has blown on their very old and decrepid ship and they need to land asap.
 

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