STAR WARS: On the Run PC's


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Arln Prat'nya

Race: Bothan
Gender: Male Handedness: Right
Height: 1.8m Weight: 68 kg
Eyes: Black Fur: Light Brown Hair: Dark Brown
Age: 25
Distinguishing Characteristics: pending

BACKGROUND
pending

Languages: Basic*, Bothese*, Calamarian, Huttese
* = can also Read/Write

Class: Scoundrel
Level: 3

Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 16 (+3)

Vitality: 21 Wounds: 12

Defense: 18 (+5 class, +3 Dex)
Initiative Bonus: +3
Reputation: 1
Speed: 10 m
Force Points: 3

Fort: +2 Ref: +6 Will: +5

Skills: Appraise +5 (3), Astrogate +5 (3), Balance +3, Bluff +9 (6), Climb +1, Computer Use +2, Diplomacy +3, Disable Device +8 (6), Disguise +3, Escape Artist +3, Forgery +5 (3), Gather Information +9 (6), Hide +3, Intimidate +3, Jump +1, Knowledge (Spacer Lore) +5 (3), Listen +7 (3), Move Silently +3, Pilot +9 (6), Repair +4 (2), Ride +3, Search +2, Sense Motive +10 (6), Sleight of Hand +9 (6), Spot +10 (6), Swim +1, Treat Injury +4, Tumble +4 (1)

Feats: Point Blank Shot (+1 attack and damage within 10m), Quick Draw (drawing a weapon is a free action), Weapon Group Proficiency (Blaster, Simple)

Special: Illicit Barter (+5 to Diplomacy checks to buy/sell illicit/illegal goods), Lucky (can reroll one failed roll of any type 1/session)

ATTACKS (BAB +2)
Unarmed +3 Melee
Blaster Pistol +5 Ranged (+6 within 10m) (3d6, 1, 20, STUN: 1d6 damage DC15)

Personal Gear (3000 credits)
--(1000) Datapad (3 kg)
--(500) Recording Rod (1 kg)
--(500) Blaster Pistol (1 kg)
--(100) All-temperature Cloak (1.5 kg)
--(200) Comlink (0.1 kg)
--(50) 2 Power Packs (0.1 kg each)
--(10) 10 blank Datacards (0.2 kg)
--(10) Glow Rod (1 kg)
--(630) 7 100-cred capacity credit chips (1 presently has only 30 creds)
 
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Teon Skeetha
Male Human
Jedi Guardian 3
Str 14, Dex, 18, Con 16, Int 14, Wis 14, Cha 12

Handedness: Left
Height: 1.7m; Weight: 105kg.
Eyes: Green; Hair: Ginger, In traditional padawan style .
Age: 21

Vitality: 42 Wounds: 16
Defense: 19 (10 + 5 class + 4 Dex)
Initiative Bonus: +8
Reputation: +2
Speed: 10?
Force Points: 4
Fort: +6 Ref: +7 Will: +4

Attacks:
BAB +3; Melee: +5, Ranged +7.

Weapons:
Blaster Pistol +7 (3d6/20)
Lightsaber: +7 (2d8+2/19-20)

Skills: Climb +5, Computer Use +3, Craft (Lightsaber) +5, Jump +8, Knowledge (Jedi Lore) +4, Tumble +9.

Force Skills: Battlemind +8, Empathy +5, Enhance Ability +7, Force Defense +7, Force Push +4, Heal Self +7, Move Object +4.

Feats: Alter, Control, Force Sensitive, Improved Initiative, Quickness, Weapon Finesse: (Lightsaber).

Proficiencies: Simple, Blaster Pistols, Exotic Weapon (Lightsaber).

Languages: Basic*, Rodese, Ryl (Twilek).
* = can also Read/Write

Equipment: Lightsaber, Blaster Pistol, Jedi Robes, Comlink.

Background: To Follow.
 
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Gurrss Fringer 1/Soldier 2

Gurrss (CR3)

Gurrss, Male Transdoshan Fringer 1/Soldier 2; Init +0; Defense 15 (+1 Natural, +6 Class, +0 DEX, -2 Multiclass Penalty); Spd 10m; VP/WP 40/18; BAB +2; Atk +8 melee (2d10+5, Vibro-Axe) or +7 melee (Stun DC15, Stun Baton) or +2 ranged (3d6, Blaster Pistol); SQ: Bonus Class Skill: Computer Use, Darkvision 20m; SV Fort +9, Ref +1, Will +4; SZ M; FP 3; DSP 0; Rep +1; STR 20, DEX 10, CON 18, INT 14, WIS 16, CHA 10.

Equipment: Padded Flight Suit (DR2) 800 credits, Vibro-Axe 500 credits, Stun Baton 500 credits, Blaster Pistol 500 credits, 2 Energy Cells 20 credits, 2 Power Packs 50 credits, Comlink 200 credits, Tool Kit 250 credits, 430 credits.

Skills (44): Computer Use +8, Craft: Droids +8, Craft: Vibro Weapons +6, Demolitions +6, Gamble +7, Listen +9, Profession: Programmer +7, Repair +6, Spot +9, Survival +7; Read/Write: Basic, Speak: Basic, Read/Write: Dosh, Speak: Dosh, Read/Write: Huttese, Speak: Huttese.

Feats (2): Alertness (B), Armor Proficiency: Light (B), Cleave, Power Attack, WF: Vibro-Axe (B), WGP: Blaster Pistols (B), WGP: Blaster Rifles (B), WGP: Heavy Weapons (B), WGP: Primitive (B), WGP: Simple (B), WGP: Vibro Weapons (B).

Bonus Class Skill: As a Fringer, Gurrss may treat Computer Use as a permanent class skill.

“Transdoshan” from Star Wars d20, p.31
“Fringer” from Star Wars d20, p.41
“Soldier” from Star Wars d20, p.51

Background:
Gurrss is an unusual Transdoshan, a multi-talented sentient of ambition and drive. While as slow and clumsy as most of his race, he is among the strongest, toughest, and smartest of his kind. Even as a boy, growing up in the fringes of the galaxy, he knew that he was destined for greatness. He poured all his energy into expanding his talents with computers, toying with droids and security systems with equal verve. Gurrss maximized his physical abilities as well, putting his tremendous strength to good effect becoming an expert in the use of the deadly Vibro-Axe, while teaching himself the craft of constructing those devices. Wherever he finds himself in the galaxy, he knows that he is well-prepared. May the Force protect any sentient- especially human- who dares to patronize his “alien” background…

Quote: “You assume I am a fool because I am a ‘lizard’?? Or because I am strong?? Fear my intellect as much as my sinews, human!”

Tactics: Gurrss is a melee specialist. He generally wades into battle hoisting his favored Vibro-Axe (or, his Stun Baton if deadly force is not required) fearing little of the personal danger. He is not unwise, but simply arrogant. And, frankly, he is a terrible shot with a Blaster.

Edited to correct equipment funds; any other change suggestions are welcome! :)
 
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Deacon Winters

Race: Human
Gender: Male Handedness: Right
Height: 5'9 Weight: 160
Eyes: Blue: Light Brown Hair: Blonde
Age: 23


BACKGROUND
Deacon has been Gambling for quite sometime now. Slowly he has made a name for himself and his Gaming skills. Though there is a deeper meaning to Deacons gambling habits. His brother Rell has gotten into big money troubles with a hutt. Deacon's plan is to make enough money gambling and pay back the hutt for his brother.

Languages: Basic*, Ryl, Huttese
* = can also Read/Write

Class: Scoundrel/Noble
Level: 2/1

Strength: 12 Dexterity: 16
Constitution: 12 Intelligence: 14
Wisdom: 16 Charisma: 18

Vitality: 21 Wounds: 12

Defense: 18 (+5 class, +3 Dex)
Initiative Bonus: +3
Reputation: 4
Speed: 10 m
Force Points: 3

Fort: +1 Ref: +6 Will: +6

Skills: Appraise +2, Balance +3, Bluff +10, Climb +1, Computer Use +2, Diplomacy +8, Disguise +10, Escape Artist +3, Gather Information +9, Hide +8, Intimidate +4, Jump +1, Knowledge (Gambling Games) +5, Listen +7, Move Silently +8, Profession (Gambler) +12, Ride +3, Search +6, Sense Motive +8, Sleight of Hand +9, Spot +8, Swim +1, Treat Injury +3, Tumble +9

Feats: Point Blank Shot (+1 attack and damage within 10m), Skill Emphasis: Profession (Gambler) +3 to skill, Weapon Group Proficiency (Blaster, Simple), ( still have 1 more to pick)

Special: Illicit Barter (+5 to Diplomacy checks to buy/sell illicit/illegal goods), Lucky (can reroll one failed roll of any type 1/session),Class skill:Bluff, Call in favor

ATTACKS (BAB +2)
Unarmed +3 Melee
Blaster Pistol +5 Ranged (3d6, 1, 20, STUN: 1d6 damage DC15)

Personal Gear (1000 credits): [half+1 for die roll???]
--(500) Blaster Pistol (1 kg)
--(100) All-temperature Cloak (1.5 kg)
--(200) Comlink (0.1 kg)
--(50) 2 Power Packs (0.1 kg each)
--(150) 2 100-cred capacity credit chips (1 is presently at half capacity)
--Sabacc Deck
 
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Just a note, yall have 3000 credits to spend:)---always be sure to check the OCC thread for updates:)---well, I'm gonna go try & draw up the ship tonite----though I'll resist the urge to give yall a 'YT-????' model....maybe:))
 

Alyssa Kerrigan

Alyssa Kerrigan
Female Human Scout 3rd lvl

Medium-size, 1.68 m, 54 kg, 19 yrs old
black hair, blue eyes, fair skin

Str 10 +0
Dex 18 +4
Con 14 +2
Int 18 +4
Wis 12 +1
Cha 16 +3

Vitality 30
Wounds 14
Defense 18

Initiative +4
Base Attack +2
Ranged Attack +7(+8) or +5(+6)/+5(+6) (3d8(+1), 19-20; Blaster Rifle)

Fortitude +4
Reflex +6
Will +3

Reputation +1
Speed 10 m
Force Points ?

Skills: Astrogate +10(6), Computer Use +8(4), Demolitions +10(6), Hide +10(6), Knowledge: Wilderness Lore +5(1), Knowledge: Tatooine +5(1), Listen +7(6), Move Silently +10(6), Pilot +10(6), Repair +10(6), Search +10(6), Spot +7(6), Survival +7(6). Speak Language: Basic, Jawa Trade Language, Sith; Read/Write Language: Basic, Jawa Trade Language, Sith.

Feats: Track, Weapon Focus: Blaster Rifle, Point Blank Shot, Rapid Shot.

Special Abilities: Trailblazing.

Equipment: Blaster Rifle, Power Pack (2), All-Temperature Cloak, Comlink, Electrobinoculars, Glow Rod, Grappling Spike Launcher (2), Tool Kit, 290 Credits.

Description: Alyssa is an attractive young woman. Her raven-black hair is worn shoulder-long and straight, her eyes are steel-blue. While not physically strong, she is in very good shape and her trained body is slender and lithe. Outside, she wears comfortable camo-clothing, but isn't shy to wear more form-flattering garments within city limits and during social events. On the ship, Alyssa usually wears loose-fitting, green cargo pants and a short, white tank top. In general she prefers darker colors for her clothing over bright ones.

Background: Alyssa has been born on Tatooine, where she spent most of her life exploring the vast desertlike surface, often hiring out as a professional scout. Because of the constant threat posed by the tusken raiders, she has learned to handle blasters as a child already. She has a knack for rifles and prefers them over pistols whenever possible. Alyssa always dreamed of distant stars and planets and worked hard to earn some credits to be able to leave her homeworld. With her various talents (and good looks) it wasn't hard to get an assignment on a starship eventually and she spent about a year on the ship, doing repairs while the other crewmembers gladly teached her how to navigate and pilot the space transport. She has visited a few major systems this way and finally decided to stay on Coruscant for a while. The time she has been on Coruscant has drained her savings and so she is looking for a way to earn some credits again...
 
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