Ankh-Morpork Guard
First Post
Combat Info:[sblock]Okay...shields will recharge next round when Istara finishes the action.
Assuming Viria attacks T1...she gets a 12. No good.
Deurr's attack against T1 is a 13. Also a miss.
That brings up the YT. Sya is going to Fly Defensively. Being a trained pilot, that means +5 Dodge to the Ref Def for the ship. That means attacks are -5, though. If no attacks are made, Dodge bonus goes up to +10 as a heads up.
Takes Garret a move action to get to the turret, so he can still attack. I didn't post any stats for the ship since it was being fully run by me. Since I'm still doing the pilot stuff, I'll just give you the weapon stats. The ship has a pair of Double Laser Cannons(Atk +2, Autofire -3; 5d10x2 Damage).
Assuming Garret fires at T6...attack is a 7. Sadly misses. Would have missed without the -5, if that means anything.
Yuul will move in and man the other turret...his attack is an 11. Yet another miss. Kyne moves to the cockpit and works on recharging the shields...he succeeds on the roll but since he moved, doesn't happen until next round.
That ends the round. 1 more until safe distance and 2 for K2 to plot the jump.
TIEs are up. They do the usual moving before shooting...1 and 3 fire at the Vortex. T1 gets an 11 and T3 a 9. Both miss. 4, 5, and 6 attack the YT. T4 gets a 21, T5 a 14, and T6 6. All miss the YT for a safe round finally.
...updated map and you guys are up again.
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--Y-6--------1----
--5-4------------V
-------------3----
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------------------[/sblock]
Vortex:
Though the fighters were closing in on the shuttle, they were playing it smarter than their now-destroyed wingmate by not charging after you by charging directly. They were taking rather odd maneuvers, making it difficult to aim to hit them and, from the way their own shots continued to streak past without striking the Vortex, harder for them to aim.
While Istara quickly worked to get the shields back to full strength, K2 reported that he would be done in ten seconds...if nothing went wrong.
On the opposite end of the cockpit, the Duros at his station swiveled his chair around a moment, "I uh. There are other ships approaching. I think we're fine...I mean, unless that transport coming at us gains a lot of speed or, or something really bad happens. But that other ship...the freighter. They're not far behind but once we jump everything's going to gun for them."
Behind Kay, neither of the other two former captives said anything for a moment. Eventually, though, the young man mumbled, "I hate this standing around. Damn starships...just give me a good blaster and I'll deal with Imperials just fine."
YT-2000:
By the time you were able to get into the gunner's station, the incoming TIEs were easy to see without any assistance from the computers around you. Sadly, they did you no good as your initial shots went wide. The controls felt a bit loose. Well, that and the TIE pilots were obviously trained to do what they were doing.
Thankfully, they didn't seem to be well trained enough. Outside your turrets viewport, the stars spun, the orange of Yavin dropped in and then out of vision, and then you could see bit of Yavin IV again. Somehow, through Sya's dizzying maneuvers, you caught sight of green bolts of energy streaking harmlessly past.
"That better be evasive enough for you, because this thing can't do much more without falling apart!" Sya's voice echoed down the short corridor and then up to where you sat at the gun turret. From how clearly you could hear her, it was likely that if Kyne was still in the cockpit he was probably deaf after that.
Assuming Viria attacks T1...she gets a 12. No good.
Deurr's attack against T1 is a 13. Also a miss.
That brings up the YT. Sya is going to Fly Defensively. Being a trained pilot, that means +5 Dodge to the Ref Def for the ship. That means attacks are -5, though. If no attacks are made, Dodge bonus goes up to +10 as a heads up.
Takes Garret a move action to get to the turret, so he can still attack. I didn't post any stats for the ship since it was being fully run by me. Since I'm still doing the pilot stuff, I'll just give you the weapon stats. The ship has a pair of Double Laser Cannons(Atk +2, Autofire -3; 5d10x2 Damage).
Assuming Garret fires at T6...attack is a 7. Sadly misses. Would have missed without the -5, if that means anything.
Yuul will move in and man the other turret...his attack is an 11. Yet another miss. Kyne moves to the cockpit and works on recharging the shields...he succeeds on the roll but since he moved, doesn't happen until next round.
That ends the round. 1 more until safe distance and 2 for K2 to plot the jump.
TIEs are up. They do the usual moving before shooting...1 and 3 fire at the Vortex. T1 gets an 11 and T3 a 9. Both miss. 4, 5, and 6 attack the YT. T4 gets a 21, T5 a 14, and T6 6. All miss the YT for a safe round finally.
...updated map and you guys are up again.
------------------
------------------
--Y-6--------1----
--5-4------------V
-------------3----
------------------
------------------
------------------[/sblock]
Vortex:
Though the fighters were closing in on the shuttle, they were playing it smarter than their now-destroyed wingmate by not charging after you by charging directly. They were taking rather odd maneuvers, making it difficult to aim to hit them and, from the way their own shots continued to streak past without striking the Vortex, harder for them to aim.
While Istara quickly worked to get the shields back to full strength, K2 reported that he would be done in ten seconds...if nothing went wrong.
On the opposite end of the cockpit, the Duros at his station swiveled his chair around a moment, "I uh. There are other ships approaching. I think we're fine...I mean, unless that transport coming at us gains a lot of speed or, or something really bad happens. But that other ship...the freighter. They're not far behind but once we jump everything's going to gun for them."
Behind Kay, neither of the other two former captives said anything for a moment. Eventually, though, the young man mumbled, "I hate this standing around. Damn starships...just give me a good blaster and I'll deal with Imperials just fine."
YT-2000:
By the time you were able to get into the gunner's station, the incoming TIEs were easy to see without any assistance from the computers around you. Sadly, they did you no good as your initial shots went wide. The controls felt a bit loose. Well, that and the TIE pilots were obviously trained to do what they were doing.
Thankfully, they didn't seem to be well trained enough. Outside your turrets viewport, the stars spun, the orange of Yavin dropped in and then out of vision, and then you could see bit of Yavin IV again. Somehow, through Sya's dizzying maneuvers, you caught sight of green bolts of energy streaking harmlessly past.
"That better be evasive enough for you, because this thing can't do much more without falling apart!" Sya's voice echoed down the short corridor and then up to where you sat at the gun turret. From how clearly you could hear her, it was likely that if Kyne was still in the cockpit he was probably deaf after that.