Combat Info[sblock]First off, you guys are still fine. No hits at all and the shields are in good shape. Its the YT back behind you that took a major hit.
In the interest of moving things along, won't just slow down for changes in possible actions/etc. With that in mind, will assume Deurr also takes another shot this round...but will do Viria's attack on T2 again first. With range penalty still there, Viria gets a 14. BUT, this hits T2 thanks to it dropping down the condition track already. So, T2 takes another 52 damage, and that's more than enough to take it down.
Deurr's shot next...assuming he shoots at T1. Attack is a 2 due to range, so no good there.
Now the YT is up. They fail to recharge the shields, but do manage to reroute power and no longer -1 on the condition track. Their pilot also fails to pass the check for increasing vehicle speed. Not a great round for them.
Another round over. 3 left for K2, 2 for safe range.
TIEs are up. Again, 1 and 3 shoot at your shuttle. They're now JUST within Medium Range for Laser Cannons, so -5 penalty to that weapon's attack now. 1 gets a 3, but 3 gets a 17 and that hits. The attack does 30 damage, but none of it gets through thanks to shield and damage reduction. However, because it beats the shuttle's SR, that drops the rating by 5. Vortex's SR is now down to 20.
4-6 all attack the YT again. 4 misses, but 5 and 6 hit with an 18 and 21 each. T5 does 45 damage, and T6 does 31. That's 147 total damage to the YT. It only has 33hp left.
And you guys are back up.
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--Y-6--------1-----
----5-------------V
----4--------3-----
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As the TIEs continue to gain on the shuttle from behind, Duerr and Viria continue to fire back at the smaller starships. But the distance still makes aiming difficult, and Deurr's shot goes wide and off into space again. Viria, however, strikes another hit on the center TIE Fighter, catching its cockpit with the shot and causing it to detonate into a small burst of flame and debris that force its wingmates to maneuver around as they continue their pursuit.
More bursts of green laser fire from the TIEs followed your shuttle, but this time only from one side. A moment later, the ship shuddered slightly as the other TIE's shots broke through the Vortex's shields and struck the rear hull. It didn't seem to do any serious damage, but the shields were obviously weakened and the TIE pilots were starting to learn how to aim.
At Lia's question, K2's domed head spun around and a quick series of beeps and whistles escaped him before the dome turned back to the navicomputer where he was still working.
Binary:[sblock]Less then twenty seconds now. Stop rushing me.[/sblock]
The Duros continued to watch the sensor board in front of him, but was clearly a bit more rattled after the small shot they'd taken. His attention shifted from the console in front of him to the panel above that Istara had moved away from, and mumbled, "I don't like blaster scorched panels...important or not..."
By this point, the two other former captives had gotten up from their seats in the main hold to stand behind Kay, looking out the viewport as best they could and not doing a very good job of holding back the worry from their faces. The woman looked from the crowded cockpit to Kay, "Looks like we were more trouble than we're worth."
Then, suddenly, your personal comlinks clicked and Garret's rushed voice cut in through the static, "We've got a problem here! Shields are out...comm, too! Yuul and Kyne are already headed for the escape pod and I'm trying to convince our pilot friend to do the same! Any chance you guys can pick us up? This thing probably isn't going to hold on long enough to make the jump."
Muffled through Garret's voice, another could be heard arguing about something. It was too quite to make out the details, but someone had clearly taken offense at being subtly called stubborn. After Garret had finished, though, the voice picked up in volume enough to hear it was female, and definitely angry, "Don't listen to him, this thing'll hold!"