Star Wars: Republic and Empire (OOC thread)


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Where are our main shipyards located? Are they at Anaxes or deeper into our territory?

Things are inconsistent.

The two most important yard complexes are probably the main Kandorian Heavy Industries yards at Anaxes (these are the only ones that are entirely my own creation), where the Freedom-class battleships and Alderaan-class light cruisers are built, and the main Mon Calimari Engineering Corp yards at Mon Calimari (where the MC90-class heavy cruisers and Viscount-class Star Defenders are built).

Wookieepedia doesn't say where FreiTek (E-Wing), Republic Engineering Corp (in this timeline, their biggest-name product as of 28 ABY is the Sacheen-class frigate), or Koensayar Manufacturing (P-Wing in this timeline) have their shipyards at. So for purposes of this game these companies have R&D and shipyard complexes pretty widely dispersed, though mostly in areas that are more firmly under the Republic's control than the core worlds.

The Corellian Navy's ships are all built by Corellian Engineering Corporation in Corellia.

The main shipyards of Kuat Drive Yards and Seinar Fleet Systems are still firmly under Imperial control.

Rendili fell to the New Republic in 13 ABY, and was transitioned to local control and a full voting member in the Republic in 17 ABY (Rendili is one of the very few planets the Republic has occupied; almost without exception, they have been major manufacturing centers). Kandorian Heavy Industries acquired a controlling interest in Rendili StarDrive in 19 ABY (with no ships in either the Republic or Imperial order of battle, they were in a very bad financial position; the locals aren't all that happy with KHI's investment, even though it kept the ancient company from going under), and has a satellite yard and secondary development facility there.
 


If we possess Incom I'm surprised they didn't upgrade the X-wing to the XJ3 which is pretty much superior to the E-wing in everything but speed, and it can be brought up to even speed by dropping the third torpedo tube. It has double the shields, even dropping a torpedo tube, double the punch, and even regenerating gshields and a better Hyperdrive. Which all together make it more expensive than an E-wing, but if price really isn't that big of an issue it beats out the E-wing, or at least it would in a few key squadrons, if price was key.
 

If we possess Incom I'm surprised they didn't upgrade the X-wing to the XJ3 which is pretty much superior to the E-wing in everything but speed, and it can be brought up to even speed by dropping the third torpedo tube. It has double the shields, even dropping a torpedo tube, double the punch, and even regenerating gshields and a better Hyperdrive. Which all together make it more expensive than an E-wing, but if price really isn't that big of an issue it beats out the E-wing, or at least it would in a few key squadrons, if price was key.

The write up of the XJ-3 made it sound like the vast majority of the upgrades were specifically anti-Vong technologies. Since the Vong don't exist, no XJ-3. And I didn't want to design a starfighter from scratch. So then I made things worse for myself and decided I needed to design a bunch of capital ships from scratch.
 

The only major anti-vong pieces were the regenerating shields which weren't in use on ships of that size before but already existed, and stutter fire which is just an additional setting for blasters/laser cannons and can easily just not be included. Drop the third Torpedo tube and use that EP and the free EP to install abetter engine and you have a ship thats pretty much superior to the E-wing everywhre but price where its a bit heftier.

Incom would probably be looking to keep their most celebrated fighter line going, if not with the XJ3, with some other upgrade.
 

Incom would probably be looking to keep their most celebrated fighter line going, if not with the XJ3, with some other upgrade.

I haven't read much EU stuff, but the Wookieepedia article on Incom seems to suggest that its re-emergence as a major player after the fall of Palpatine was largely accomplished by handwaving and by selling to both sides in the conflicts between the New Republic and the Imperial Remnant. In this timeline, that pretty much couldn't happen. Fresia remains firmly in Imperial hands, though the orbital shipyards complexes were destroyed in a Republic raid eight years ago.

So basically what happened was Incom engineers that managed to keep their freedom and were sympathetic to the Republic ended up at FreiTek. While FreiTek may eventually produce a more direct successor to the X-Wing, they haven't at this time.
 


Just as a side note, I would gladly be an alt, or step in if there are additional slots. :)

For some reason I just didn't click with your original concept; there wasn't anything in the revised version that said 'this character wouldn't work'. If you want to make a new proposal, go ahead.


Well, write something up (though at this point you've got to be someone already onboad our frigate; Ariel Karan is probably PC-izeable, but most of the other NPCs introduced so far are not).
 

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