Star Wars Saga/D&D 5th Hybrid [OOC/Rolls]


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Well, Taking 10 was a thing in 3.5 and most people seemed okay with it. I'm fine with it, less chance of RNG causing a relatively highly skilled character from missing an average DC. I think it makes even more sense in 5E where bounded accuracy generally caps a lot of checks to +11 or so for max stat, 20th level characters unaided by magic or Expertise. With that said, I'm not sure if it is appropriate for an opposed test, at least for the "offensive" side of the opposed check. Specifically with stealth, unless the one perceiving is actively maintaining guard, I usually just use their Passive Perception as a DC, modified as appropriate. So, in the case where they may have disadvantage due to loud noises or other distractions, it would be Passive Perception -5.

I think bonuses/penalties should be applied to the test they actually impact. For instance, loud noises don't necessarily make it easier for one to walk more quietly, but they do impact the ability of an opponent to hear, so penalty to the Perception check. Walking around in soft slippers instead of regular shoes, however, make it more easy to move silently, so bonus to the Stealth check. At least, that's how I rule it.
 

Forged Fury, I liked your last paragraph.... As a DM, I try to improve where I can and I think that suggestion probably makes the bonuses or penalties you rule as a result more balanced. Given the logic of applying environmental penalties to the perception, it works both ways.

If Greenkarl had a particularly stealthy merc or two standing at the back of the enemy group who bolt away when we start fighting, they could easily dart around and justifyably sneak up to one of us with us having the same perception penalty. It just fits better I think. Better for immersion?

It makes the environment more frightening, a fog of war, strange terrain in the middle of nowhere, poor transmission, struggles in getting transport around. An environment that is GREAT for the ambu-SHER, but really messed up for the AMBU-SHIE.
 

Yea I too agree with Forge Fury's way of doing most things in these situations. I do like giving characters a choice tho... but also I generally like the idea that the 'stealthy' person makes a check against the Passive Perception of the targets, modified by their situation if they have Advantage/Disadvantage in a situation. Granting the bonus to Stealth roll for situations is great also again depending on the situation...
 






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