Gentlegamer
Adventurer
So Star Wars can't even use it? Or do you mean you'd rather not have that system in D&D?Greg K said:I despise the new skill system! Please kill it and burn it!
So Star Wars can't even use it? Or do you mean you'd rather not have that system in D&D?Greg K said:I despise the new skill system! Please kill it and burn it!
Gentlegamer said:So Star Wars can't even use it? Or do you mean you'd rather not have that system in D&D?
Shalimar said:That is not really addressing my issue though. I am saying that three levels of skill difference are not enough. The untrained levl isn't the problem, I actually like the fact that people untrained in a skill can attempt things with the skill, for instance untrained you can most likely operate a speeder since everyone in the universe isn't a pilot and yet they some how manage to get to work.
Greg K said:I don't like it for either. I dislike the idea of skill bonues automatically increasing with level which is one reason that I stopped playing 1e D&D and Palladium games.
ColonelHardisson said:I like it. If I wanted a skill system that didn't automatically increase by level, I'd play a skill-based system like GURPS.
Stalker0 said:I love these new ideas, they definately jive with my idea of how the skill system should look. The idea of talents letting you reroll checks and taking 10 or 20 is a good way to differentiate, I like how they are going with it. Adding numbers is boring, but rerolling is fun, so that will make skills more interactive.
I think you guys are really kidding yourselves if you don't think that substituting rerolls for numerical bonuses will cloy at a very rapid pace.Gentlegamer said:I didn't say they'd give bonuses in the sense of additions to the die roll. They will give abilities (skill stunts, rerolls, etc.).
That's actually pretty old had. Iron Heroes, Arcan Evolved, & True20 all compressed skills in a similar manner.Droogie said:Wow! They read my mind. I've always wanted to combine Listen, Spot, Search, and Sense Motive, but my friends thought me mad. MAD, I TELL YOU.![]()
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"You see the expression on that man's face? It's saying that he wants to fart like a squirrel at 100 paces."Felon said:That's actually pretty old had. Iron Heroes, Arcan Evolved, & True20 all compressed skills in a similar manner.
And that's probably not an exhaustive list.
Can't say I think Sense Motive belongs in there with the rest. I can easily envision a scout being great at hearing squirrels fart at 100 paces, but knowing squat about reading body language and facial expressions.
I'm curious: do you have problems with automatic improvements in base attack bonuses and base saving throws? If not, what makes skills so special? While I can see advantages in having more granularity with respect to skills (more differences in levels of skill between characters of the same level) and more specificity (distinguishing Spot from Sense Motive instead of rolling both into Perception), automatic improvement for skills is something that I can accept as a feature of a class-based system.Greg K said:GURPS and Hero System have their own problems as to why I don't play them. However, staying on topic, I believe that it should be my choice as a player as to if a character's skill improves and the designers have no business building in any automatic improvement. Therefore, I do not consider this change to be an improvement, but rather I consider it a giant step backwards in game design .