Felon said:D&D's sneak attack was the 3.0 designers' clever way of transitioning the thief's backstab ability from a maneuver that required a lot of slow skulking n' stalking into one that connoted sudden action and acrobatics.
Felon said:Indeed, not only do nobles make good doctors, but all doctors must be noble, for it is the only class that can be trained in Treat Injury.
Or is there some way in SWSE to train a skill that's not on your class list? If not, I suspect I will favor a house rule that allows the extra trained skills gained from Int. modifier to be chosen freely, heedless of class list restrictions.
The discrepencies we're talking about are straightforward quantifiables, and measuring how they balance out isn't all that tricky. Not only is it in fact possible to discuss and analyze data without implementing it, but heck, sometimes it's even a good idea. And the number of people adept at doing so is in excess of "almost nobody". This isn't rocket science, or rocket art for that matter.
For the record, the Star Wars galaxy is on the Metric system, they even use it in the movies. . .MoogleEmpMog said:Anyway, even if I wasn't using miniatures, why does the squares/meters distinction matter? Maybe in the Star Wars universe, they refer to their ranges by their unit of measurement - the square! (Note: I'm sure in some EU source, or maybe even in the movies, someone references the ACTUAL units of measurement they use, but I don't remember it, so... ) It's actually not a bad unit of measurement even for an abstract system, being 'the space occupied by an average human' and whatnot.
Felon said:I don't see an Improved Feint feat. Perhaps I missed it masquerading under a different name? A sneak-attacking scoundrel really needs stuff like that.
Certain aspects (Treat Disease, Treat Poison, Treat Radiation) are listed as Trained Only but include a sentence about the differences between untrained use and trained use.Acid_crash said:I'm confused by what you are saying here... I've got the book, but not with me, and not therefore am I allowed to look and see what you are trying to say about this skill.
Are you saying that this skill is Trained Only, or that only certan aspects are Trained Only and they are just not mentioned as TO in the skill uses option, or what???
The Green Adam said:As a long time Star Wars fan and gamer I thought the book was...nice. Better then the previous attempts but still not enough to shake my love of the WEG D6 game. I just don't feel class and level fit the Star Wars universe. I never think of Han as a X level Scoundrel or Scout or whatever. He's a Smuggler. Chewbacca is a Wookiee Mechanic. My players are a Vigilante Jedi, an Alien Space Pirate, A Twi'lek Pod Racer, a Renegade Stormtrooper and a Piloting Droid. It's just easier to 'feel' the atmosphere that way IMHO.
Plane Sailing said:Well, initiative is a skill, so there is skill training and skill focus feats, right?
Henry said:If you look closely, the Noble is the most kick-butt doctor in the Core Saga rules. They get Treat Injury as a Skill, as well as all the Knowledges (life sciences for example), AND cybernetic Surgery and Sugical Expertise as bonus feats. Short of some kind of talent tree that raises the dead (which the Treat Injury already does within 1 round), then they ARE the doctors of this new Star Wars.