Victim
First Post
Spycraft also doesn't let normal foes crit without a special quality, which goes a long way. Also, avg damage seems a bit lower - pistol damage is around ~7 (some of the good pistols were around d10+1 to d12+1) instead 10.5 (3d6 blaster pistol) - so characters are less likely to drop in a single crit, if we're going with 12-14 CON for most characters. Granted, rifle damage is pretty much equivalent. Finally, critical hits occur because of an allocation of meta level resources, not chance. So whether or not crits are problem depends pretty much entirely on the GC.
Funny. I think it's a bigger thing to admit that your revolutionary changes were, in fact, not not such a good idea because however awesome they in theory, they don't work out in play.
Besides, it's generally older gamers who can spend more since they have more disposable income.
What I really liked about d20 Star Wars is that we could finally stop pretending that hit points and armor class were good ideas just because they've been around since Gary's garage in Wisconsin. It was a big step for d20 to finally admit that - and so it pains me to see the attempt scrapped in favor of the safety of the tried and true (and boring and unrealistic) system. This damage track thing may be a tiny improvment to vanilla D&D, but it strikes me as just a tacked-on variant rather than a new damage system - not nearly enougth to make hit points reasonable.
Funny. I think it's a bigger thing to admit that your revolutionary changes were, in fact, not not such a good idea because however awesome they in theory, they don't work out in play.
Besides, it's generally older gamers who can spend more since they have more disposable income.