Donovan Morningfire
First Post
Maybe it's just me, but running a "non-optimized" Jedi against an "optimized" fighter (and lets' face it, the delve characters were built to take best advantage of their classes' cool new 4e features) doesn't seem like a level playing field.
My rule of thumb from testing various builds against each other from my Mutants & Masterminds days was "rule of 10," where you assume every d20-based roll made has a result of ten, and damage is bonus plus mathematical average of the die roll (i.e. 1d10+6 = 12, 2d8+4 = 13, 3d6 = 11).
I'm tempted to try this myself using a bunch of 1st level SWSE characters built on 28 points and randomly pitting them against the various D&D delve characters, just to see what happens.
My rule of thumb from testing various builds against each other from my Mutants & Masterminds days was "rule of 10," where you assume every d20-based roll made has a result of ten, and damage is bonus plus mathematical average of the die roll (i.e. 1d10+6 = 12, 2d8+4 = 13, 3d6 = 11).
I'm tempted to try this myself using a bunch of 1st level SWSE characters built on 28 points and randomly pitting them against the various D&D delve characters, just to see what happens.