Stargate: Traditions, OOC Discussion.

reveal said:
I'm there. I have the book but don't know the rules. Post the new thread you create. What kind of team should we have? What kinds of characters are there?
Well, given that we don't yet know where in the series we'll be setting the game (what season, for instance) making characters will be a little tricky. e1ven and I were discussion end of Season 3, beginning of season 4, so the replicators are known but not well known, and we have yet to find out about the Russian stargate operations, but it isn't set in stone.

I begged e1ven to let me play a character with a class from Spycraft (AEG's origional system and the one the Stargate system is based off of) called the Fixer. It's basically a Rogue class, evasion, sneak attack, uncanny dodge, skills out the wazoo, and I think it fits the character concept we've been kicking around: an ex-NID Area 51 Infiltrator/ Tech and Covert Ops Specialist.

We need people to do combat, survival, diplomacy, etc. A pointman would be great for this, and a scout could be useful, too. I'm sensing a leaning towards the covert, so folks who can be stealthy would be a plus, but not necessary.

We don't need a new thread. This one will do. I can change the title and tag and we can discuss here.

reveal, you're fast. Damn fast! You get email updates straight to your brain, or what?

- Kemrain the Pleased to See the Stargate Idea Going Somewhere.
 

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Kemrain said:
reveal, you're fast. Damn fast! You get email updates straight to your brain, or what?

- Kemrain the Pleased to See the Stargate Idea Going Somewhere.

I just got it installed yesterday! ;)

Well, I'll play anything. I'm interested in the "team lead" if that's what y'all need. Is that more of a Jack character, because I'm there if it is. :)

BTW, I need to go to sleep now or else I'll be hell in the morning. I'll check in again tomorrow.
 

The biggest differences in the rules are in Combat, and in Equipment:

In combat, be aware that the system does use Vitality and Wounds, so combat can become deadly quickly. Weapons can also critically fail- This requires that you roll low (generally a 1 or a 2, depending on the weapon), and that the GM spend an action point, to cause the device to fail.

There are two actions each round, and they are equal in their ability. You can take either one full action (Like running or charging), or two half actions. A half action can be either an attack or a move. You can take two attacks, 2 moves, or one of each.

You don't gain iterative attacks. If you want more shots, you use a automatic weapon.

Some types of slow weapons, such as Staff weapons, can lower your initiative.



With Equipment, you don't buy equipment like in D&D or Starwars. You have a number of Gear Picks, determined by the class you choose. These gear picks can be used to checkout stuff, like Weapons, Night vision googles, or other Earth stuff.

There is then Resource points, which are used for weird things, like alien tech. Staff Weapons, Zats, and the like.

Finally, there are mission bundles, which include stuff which you'll need for this mission only.
 
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Well, I'll play anything. I'm interested in the "team lead" if that's what y'all need. Is that more of a Jack character, because I'm there if it is.

Yeah. We want some muscle.. Someone who's been in the AF a little while. An older character, maybe one who's in his late 40s..
If you tell me more about the character concept, he could work well. I could see the team lead being slightly higher level than the rest of the group.

-Colin
 

So far, I think we're looking at 4th level characters, earthlings only (for now). I'm making a 4th level Fixer, and Jaeden is looking at a Scientist 2/Pointman 2. I have Stealth/Infiltration, Bluff, Electronics/Mechanics/Open Locks, Knowledge Goa'uld/Military Technology/Alien Technology. Jaeden is tackling Computers, Cryptology, Electronics, Gather Information and Surveilance.

We need someone to deal with Languages. We need this one badly, because I don't think e1ven things that everyone out there should speak English like they do on the show. My character speaks the Goa'uld language, but one character speaking it is a little lacking, and she's no diplomat. We could use someone with Diplomacy/Sense Motive skills, Survival/Tracking ability, Knowledge of Astrophysics, Biology and Medicine, and Archeology, and of course combat ability and leadership skills.

A warrior, a scout, and a diplomat would be lovely to round out the team. Basically, we should see about making sure that someone can do just about any skill that comes up in the field.

- Kemrain the Helpful.
 
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Computers: 14 [ max ranks = level + 10 for "PhD".
+ 2 "Mathematical Genius" (Also, threat on 19-20)
+ 4 Intelligence
---
20

Electronics: 7
+ 4 Intelligence
---
11

Cryptography: 7
+ 2 "Mathematical Genius" (Also, threat on 19-20)
+ 4 Intelligence
---
13

Knowledge (Satellite Monitoring/Communications): 2
+ 2 "Scholarly" (Also, threat on 19-20)
+ 4 Intelligence
---
8


Gather Information: 7

Surveillance: 7


Recon, intelligence, and communications are very, veryvery covered. :)
 

I can take the warrior/translator spot. I will need someone else to write up the character. I don't have the book.
 

How do we manifest ability scores? Point buy? Rolling? Pulled out of our collective asses?

Right now, I'm leaning towards an Air Force Officer Soldier/Pointman. I may take Explorer/Pointman instead, but I'm not sure. Any suggestions?

Also, I'll probably be going for the Officer PrC. I'm going to work on a backstory while waiting for clarification on creating my character. :)
 
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reveal said:
How do we manifest ability scores? Point buy? Rolling? Pulled out of our collective asses?

Right now, I'm leaning towards an Air Force Officer Soldier/Pointman. I may take Explorer/Pointman instead, but I'm not sure. Any suggestions?

Also, I'll probably be going for the Officer PrC. I'm going to work on a backstory while waiting for clarification on creating my character. :)
Our collective asses aside, it's a 28 point pointbuy.

Presently I'm looking at 10, 15, 10, 18, 12, 12, myself. Don't forget your speciality's stat adjustments. The NID one I got was +2 to anything -2 to anyhting, and was very useful.

Airforce Officers get +2 to Intelligence (which is how Jack got his 10. Yeesh.) and -2 to anything but Intelligence. You have 2 bonus class skills at first level, and and additional one every 4 levels (so 3 so far, and it'd stack with the 6 you get from pointman). Pilot is always a class skill for you, you gain a +1 speciality bonus to Bureaucracy and Pilot checks, plus an additional +1 per 4 levels, you are payed as an officer and you get any Style feat for free (such as Promotion, hint hint).

- Kemrain the Pleased to See this Moving.
 

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