Stargate: Traditions, OOC Discussion.

Kemrain said:
Our collective asses aside, it's a 28 point pointbuy.

Presently I'm looking at 10, 15, 10, 18, 12, 12, myself. Don't forget your speciality's stat adjustments. The NID one I got was +2 to anything -2 to anyhting, and was very useful.

Airforce Officers get +2 to Intelligence (which is how Jack got his 10. Yeesh.) and -2 to anything but Intelligence. You have 2 bonus class skills at first level, and and additional one every 4 levels (so 3 so far, and it'd stack with the 6 you get from pointman). Pilot is always a class skill for you, you gain a +1 speciality bonus to Bureaucracy and Pilot checks, plus an additional +1 per 4 levels, you are payed as an officer and you get any Style feat for free (such as Promotion, hint hint).

- Kemrain the Pleased to See this Moving.

So I should be a LtCol? Hmmm... I was thinking of taking Stone Cold. What are the big benefits of Promotion?
 

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reveal said:
So I should be a LtCol? Hmmm... I was thinking of taking Stone Cold. What are the big benefits of Promotion?
Well, the higher your ranks, the more money you make, but that's not terribly important most of the time. It does give you bonus gear picks/bundles and such, too.

there seem to be a few typos in the Rank section (O-3 givig a bonus gear pick but )-4 not giving one, this is blatantly wrong) but the higher your rank the more duty bundles, personal bundles, weapons bundles, and bonus gear picks you can get.

Your ranks is determined by your Gear Picks, given out by class. At 4, 7, and 10 gear picks you go up a rank, and the Promotion feat can upgrade you, too. At 6th level, given that e1ven thinks our fearless leader should be a little rougher than the rest, if you don't have 4 gear picks I'll be suprised. However, you'll be hard pressed to get 7, specially since I can't see a way to do it at all with the classes you've mentioned. You'll be a Captain with 4, and a Major with the Promotion feat, and you'll probably get to a Lieutenant Colonel shortly, but I don't see a way to start as one without talking to e1ven.

The Explorer class is neat, but it isn't a warrior class, and I'm not sure it's right for a Jack-type character. It's awfully cerebral, and doesn't give much in the way of offensive capability.

The Soldier class on the other hand has a great spread of combat abilities, both offensive and defensive, and offers a great AC through Armor Use and Portable cover, inherant DR, weapon specialization and a bonus combat combat feat every odd level. Given the choices and what little I know about your character, he sounds as if a Pointman/Soldier would be a good combo. (Since I see nothing about not getting all starting feats when taking a new class, I think the only reason to take soldier first would be for the Accurate ability, letting you get 2 dice when you spend an action die on an attack check, or a strength or con based skill [even though there ARE no con based skills], as opposed to the Pointman's more skill points and the Generous ability, which lets you spend action dice on your teammates as long as they're within visual or auditory range. Your choice, really.)

A Pointman/Soldier would be a good combat leader, wheres a Pointman/Explorer would be a good exploration and diplomacy leader.

Daniel Jackson in "Window of Opportunity" said:
"At least that's how I feel about it. What do you think?"
- Kemrain the Pleased.
 

Kemrain said:
Your ranks is determined by your Gear Picks, given out by class. At 4, 7, and 10 gear picks you go up a rank, and the Promotion feat can upgrade you, too. At 6th level, given that e1ven thinks our fearless leader should be a little rougher than the rest, if you don't have 4 gear picks I'll be suprised. However, you'll be hard pressed to get 7, specially since I can't see a way to do it at all with the classes you've mentioned. You'll be a Captain with 4, and a Major with the Promotion feat, and you'll probably get to a Lieutenant Colonel shortly, but I don't see a way to start as one without talking to e1ven.

Page 282 of the book I have says that Officers start at Major with Captain and below used by NPCs. So if I took the Promotion feat, I would start as a LtCol.
 


reveal said:
Page 282 of the book I have says that Officers start at Major with Captain and below used by NPCs. So if I took the Promotion feat, I would start as a LtCol.
Well holy crap. Thanks for noticing that, reveal. I'll let e1ven know. Good eye! Yep, Lt. Colonel revel.
That puts Jaeden at Technical Seargant, and me at Grade 3. Sweet.

- Kemrain the Programmed Not to Know.

EDIT: Y'know, my speciality allows me to be payed as an Officer or a Specialist. I have no idea why I chose specialist. I'll be a Major, instead. O-4 for me.

- Major Kemrain.
 
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reveal said:
Another question: What about vitality points? We get max at first. What about the other levels?
Average for all levels after 1, and keep in mind the .5's, as they'll add up every odd level.

As a Fixer 4 with a 10 Con, I'm looking at 21.5, or 21 vitality. If I go Fixer next level, I'll have 26.

- Kemrain the Helpful.
 

Kemrain said:
Average for all levels after 1, and keep in mind the .5's, as they'll add up every odd level.

As a Fixer 4 with a 10 Con, I'm looking at 21.5, or 21 vitality. If I go Fixer next level, I'll have 26.

- Kemrain the Helpful.

That's cool. Instead of figuring out the .5's, I would recommend using the table in the bottom right-hand corner on page 198 of the DMG. For example, a Soldier, having d12 HD, would get 6 HP at even levels and 7 HP at odd levels.

Oh, and what's a Fixer? I don't see it in the main rulebook.
 

Kemrain said:
Well holy crap. Thanks for noticing that, reveal. I'll let e1ven know. Good eye! Yep, Lt. Colonel revel.
That puts Jaeden at Technical Seargant, and me at Grade 3. Sweet.

- Kemrain the Programmed Not to Know.

Turns out that if I did take Promtion I would be a Colonel. I start as a Major and, by being a Soldier 2/Pointman 2, I get a total of 5 gear picks. That's more than 4, so I get a promotion automatically to LtCol. If I took the feat, I would be a full-bird Colonel.
 

reveal said:
That's cool. Instead of figuring out the .5's, I would recommend using the table in the bottom right-hand corner on page 198 of the DMG. For example, a Soldier, having d12 HD, would get 6 HP at even levels and 7 HP at odd levels.

Oh, and what's a Fixer? I don't see it in the main rulebook.
Same thing...

Fixer is a class from Spycraft. It's basically the Rogue class tailored to an espionage game, and it fits Stargate so well I'm suprised they left it out of the book. Think Scientist/Scout with less outdoors training and more covert training. She'll be stealthy and techy in the repair and disable device sorta ways.

- Kemrain the Skilled.
 

Here's what I have so far.

Jim "Bubba" Johnson - Colonel (O-6) in the USAF
Height: 6'
Weight: 190#
Age: 35 (worked his way up the ladder quickly)
Class: Soldier3/Pointman2

Str 10 (-2 AF Officer)
Dex 16 (+1 4th level)
Con 12
Int 14 (+2 AF Officer)
Wis 12
Cha 12

VP/WP: 41 / 14 (Toughness)

Inspiration/Education: 6/7

Defense: 15 (haven't picked armor yet)
Initiative: +7

Fort/Ref/Will: 5/6/7

Unarmed/Melee/Ranged attacks: 5/5/7

Skills:
Bluff +8
Bureaucracy +11
Concentration +6
Demolitions +5
Diplomacy +11
Intimidate +10
Knowledge (Military History) +5
Listen +3
Move Silently +5
Pilot +7
Sense Motive +3
Spot +3
Survival +4
Tumble +5

Gear Picks/Resource Points: 5/2

Feats and Special Abilities:
Persuasive (1st)
Quick Draw (1st)
Speed Trigger (1st Bonus)
Promotion (1st Bonus Style)
Toughness (3rd)
Quick Reload (2nd level Soldier Bonus)
Armor Group (Light, Medium, Heavy)
Weapon Group (Hurled, Melee, Handgun, Rifle, Tactical)

DR 1/-
Accurate (pg. 167)
 
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