Stargate: Traditions, OOC Discussion.

e1ven said:
Reveal, I think her idea is to be former NID.. To have joined there because of where Daddy was, but then join the USAF with the particularintention of joining the SGC.

The more I think about it, the more worried I am about this timetable ;) For you to be working on Alien tech at the NID, you would have had to be there in the last 3 years.. That's not much time to join the USAF, and then get promoted up twice.

Maybe we should keep you at a lower rank in the USAF, or a civillian.
-Colin

Or she can just be older. With an INT of 18, she could be someone who went to school at an early age, possibly 16 or 17, and finished her degree in 2 to 3 years. So, let's say, she gets the degree at age 20. Join the NID, because of Daddy, and stay there for 4 years (or at least 3) to be 24. Then she is in the military for 4 years (3 to make Captain and 1 to make Major because of Daddy) and she's 28. It's plausible. Highly unlikely in the "real" world but this is Stargate, not the real world. ;)

Or, another thought, she joins NID at 18 and works with them while getting her degree by age 22. Joins the AF and makes Major by 26.
 

log in or register to remove this ad

The more I think about it,the more I'm leaning towards dropping the Officer part, as it's having a hard time fiting the backstory and the mechanical benefits aren't as great as I thought they'd be. I had been under the impression that the NID was military, or at least quasi-military, but if it's just a civilian branch of the government then It would probably be more sense-making to be a sivilian specialist.

- Kemrain the "I Could Keep the Age that Way, Too."
 




Aeson said:
I can take the warrior/translator spot. I will need someone else to write up the character. I don't have the book.
reveal, you and I should help Aeson make a character. A soldier Ployglot seems to be in order, though, Aeson, if you have any other ideas feel free to spit them out. What can you tell us about concept? We'll have a much easier time making you a character if you can give us some info.

- Kemrain the Helpful.
 

Kemrain said:
reveal, you and I should help Aeson make a character. A soldier Ployglot seems to be in order, though, Aeson, if you have any other ideas feel free to spit them out. What can you tell us about concept? We'll have a much easier time making you a character if you can give us some info.

- Kemrain the Helpful.

Works for me.

Aeson, here are the basic classes for humans and a quick description of each.

Explorer - React quickly to danger, and possess an intuitive knack for dealing with the unknown. Their daring and enthusiasm ensure that their team can make the critical leaps beyond logic that often make all the difference in the world.

Pointman - Enhance the talents of their teammates and are also the most versatile members of an SG team.

Scientist - Providing expert technical assistance and creative problem-solving skills, they ensure that a team can discern the best course of actions even in the most complex situations.

Scout - Masters of primitive tools and techniques - as well as the latest survival gear - ensure the team lives long enough to reach its goals and comes back alive to report its findings.

Soldier - The muscle of any team, soldiers are trained to do one thing and do it extremely well - eliminate everything and everyone who gets in the team's way.

If you're going to be a warrior/translator, I suggest a Soldier/Scientist multiclass character.

Also, you can download the character sheet here: http://www.stargatesg1rpg.com/resources/stargate_character_sheet.pdf

That will give you an idea of the skills and other things you'll need. You can ask questions off of it.
 

I also suggest a Soldier/Scientist multiclass build. 2 levels of Scientist will grant you a PhD, which lets one of your Int-based skills's rank cap go from Level +3 to Level +10. This way, at 4th level, you could have 14 ranks in Languages, and speak 14+ different earth languages. That's pretty crazy good. Hence my use of the term polyglot.

If you don't care to be so combat-ey, after all, Scientist/Explorer or Scientist/Scout or Scientist Pointman make great combos, too. Other than Shootin' and Talkin', what do you think your character would be good at?

- Kemrain the Progressive.
 

Kemrain said:
Ashley Wolfe, Specialist Grade 3, formerly of the NID.

Languages:
English*
Goa'uld*
Latin*
American Sign Language*
Morse Code*

Point of order.

Morse Code is merely an alphabet, not a language. It shouldn't take a language slot to know it. I'd say a Knowledge at the very most. Additionally, AFAIK all military personnel IRL are taught Morse in basic training.
 

Jaeden said:
Point of order.

Morse Code is merely an alphabet, not a language. It shouldn't take a language slot to know it. I'd say a Knowledge at the very most. Additionally, AFAIK all military personnel IRL are taught Morse in basic training.

Not sure about where Morse Code belongs, but we weren't taught Morse Code in Basic. Only communications personnel need to learn Morse Code and that's a whole different school.
 

Remove ads

Top