Thaumaturge
Wandering. Not lost. (He/they)
Until the mods smash them together.
What my title lacked in wit, it made up for with moxie.
Or it just won an initiative roll.
Thaumaturge.
Until the mods smash them together.
I command you to read this.
http://ow.ly/i/5WsKg
Better thread titles win, it appears.
Thaumaturge.
Until the mods smash them together.
Assembling the pieces of this conversation after the fact, I feel the need to ask: I rolled a WIS saving throw of 15, but does that succeed against Remathilis' casting DC? (Do we even know yet, with the actual rules not out for two more weeks?)
Well, DC is 8 + Proficiency + Caster stat.
<-- Says I'm 15th level, so that's +5 proficiency with tool (laptop). I also was tested with a 140 IQ when I was six, that's like a 14 Int score (+2).
So that's DC 15. You just got it. Congrats.
That would get way too powerful way too fast. Command is basically a 1-round stun; you trade one action of yours (casting the spell) for one action of the enemy's (its next turn). The potency of a stun effect increases drastically with each additional round. A 3-round stun, with no chance to break out, is pretty much a death sentence if you fail the initial save.Not much of a fan of the spell format for 5E. Seems wordy.
Interesting that there isn't a boosted option to increase the length of the command (2 words at second, 3 words at third, etc.)
The only thing that bothers me is the requirement that the target understand your language. This wasn't an element of the spell in 3E, as I recall (it's not in the SRD version, if it is), and one might think that a command backed by the power of the gods themselves might, y'know, not be deflected by Orc #112 just not speaking Common, neh? Presumably it also has no effect on creatures who cannot understand any language, such as animals and most magical beasts?
This seems especially strict as extra languages are not trivial to acquire in 5E, where they were pretty trivial to acquire in, say, 2E (you got them automatically from INT), which I presume is where they are getting that restriction from, though I confess that I don't remember it being true there, either.
The only thing that bothers me is the requirement that the target understand your language. This wasn't an element of the spell in 3E, as I recall (it's not in the SRD version, if it is), and one might think that a command backed by the power of the gods themselves might, y'know, not be deflected by Orc #112 just not speaking Common, neh? Presumably it also has no effect on creatures who cannot understand any language, such as animals and most magical beasts?