UltimaGabe
First Post
Hey, everyone. I recently acquired a group of new minds wanting to partake of the wonder known as Dungeons & Dragons. None of them (save one or two) have ever played D&D before, and after a couple nights of explaining the rules and having them make characters, I want our first adventure to be as fun and as memorable as possible.
I decided to start them off with something simple- a Dungeon Crawl. The setting has sort of been set (I made up a little town for them to start in, and another player DMed a short little Festival thingie to get them all used to skill checks, and roleplaying, and whatnot), but I want to be able to introduce a bunch of fun, memorable NPCs, create a good atmosphere, and get the group to have fun. Basically, I know what I'm gonna do, it's the going-about-it part I want advice on.
Does anyone have any tips on the pre-crawl portion of the adventure (where everyone meets up and finds their hook to go where I want them to), or even any tips on the Dungeon Crawl itself? I wanted it to be long, but not too hard- yet I want it to have a feeling of mystery and danger to keep the PCs on their toes. I want it to be easy, but make them think otherwise.
Just, does anyone have any general advice for creating a good, memorable, fun first adventure/campaign? Any advice would be most appreciated.
I decided to start them off with something simple- a Dungeon Crawl. The setting has sort of been set (I made up a little town for them to start in, and another player DMed a short little Festival thingie to get them all used to skill checks, and roleplaying, and whatnot), but I want to be able to introduce a bunch of fun, memorable NPCs, create a good atmosphere, and get the group to have fun. Basically, I know what I'm gonna do, it's the going-about-it part I want advice on.
Does anyone have any tips on the pre-crawl portion of the adventure (where everyone meets up and finds their hook to go where I want them to), or even any tips on the Dungeon Crawl itself? I wanted it to be long, but not too hard- yet I want it to have a feeling of mystery and danger to keep the PCs on their toes. I want it to be easy, but make them think otherwise.
Just, does anyone have any general advice for creating a good, memorable, fun first adventure/campaign? Any advice would be most appreciated.