Starting Hit Points

Although feedback was one of the primary movers in this decision, the real crux of the issue revolved around the changes that it made to the early game. There are certain default assumptions that would have changed quite a bit and we would have ended up with a system that treated monsters and PCs quite differently.

In the end, it was just simpler to keep it the way it was.

Jason Bulmahn
Lead Designer
Paizo Publishing
 

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