Centaur
First Post
I started playing AD&D in the fall of 1984, that means I have now been playing for 26 years... scary!
In all those years, every game I have ever run or played in, has had the characters start at 1st level. And most games either die off or run to completion before characters reach beyond 12th level. Only twice can I remember playing a character to the point where I could cast a 9th level spell.
We have all played low level soooo much that it has been done to death. A few times now we have run games where the first 2-4 game sessions, characters are automaticaly advanced a level after each session so as to get them up to functional qucik!
Lately, a couple of us have been discussing a change of procedure if you will. We are all very experiences gamers, do we really need to do 1st level again? is there a point? Why not start off at a higher level, skip the preamble and lets get into some epic story telling!
If we were to say, start at somewhere in the 5-8 range, that would mean starting in that range where you initialy want to get to when you are 1st. then you can focus on other goals, not yet again yearning for the fire ball spell or woundering when you will finaly get your improved critical feat.
We all watch movies or read books depicting heroes who are already experienced and tough as nails when the story starts.... Rambo was not 1st level when the sheriff messed with him outside of town and John Mclean was not a beginner when he got stuck in his wifes office tower when the terrorists took everyone hostage.
We simply want to play the hero tough guys from the start!
So, the question is, has anyone else out there discussed or gone down the same path. Does anyone have any thoughts... is there an invisible price to be paid for not starting from 1st level? Such as a lack of evolving the characters personal and character from a stage when he was weak till the time when he gets tough!
In all those years, every game I have ever run or played in, has had the characters start at 1st level. And most games either die off or run to completion before characters reach beyond 12th level. Only twice can I remember playing a character to the point where I could cast a 9th level spell.
We have all played low level soooo much that it has been done to death. A few times now we have run games where the first 2-4 game sessions, characters are automaticaly advanced a level after each session so as to get them up to functional qucik!
Lately, a couple of us have been discussing a change of procedure if you will. We are all very experiences gamers, do we really need to do 1st level again? is there a point? Why not start off at a higher level, skip the preamble and lets get into some epic story telling!
If we were to say, start at somewhere in the 5-8 range, that would mean starting in that range where you initialy want to get to when you are 1st. then you can focus on other goals, not yet again yearning for the fire ball spell or woundering when you will finaly get your improved critical feat.
We all watch movies or read books depicting heroes who are already experienced and tough as nails when the story starts.... Rambo was not 1st level when the sheriff messed with him outside of town and John Mclean was not a beginner when he got stuck in his wifes office tower when the terrorists took everyone hostage.
We simply want to play the hero tough guys from the start!
So, the question is, has anyone else out there discussed or gone down the same path. Does anyone have any thoughts... is there an invisible price to be paid for not starting from 1st level? Such as a lack of evolving the characters personal and character from a stage when he was weak till the time when he gets tough!