Mark Hope said:Wizards in my DS games tend not to have spellbooks in the traditional sense - that's just asking to be lynched. The wizard in the previous campaign used tattoos and scarification and the one in the current game has these little bone trinkets woven into his hair that look like ornaments. Even when they lose all of their gear, they still have access to their spells (barring events like having all of their hair shaved off - which has happened in the past, although not to either of the wizards above).
JediSoth said:I dislike games that take my character concept and completely nullify it from the beginning. I had someone describe a sea-based game to me, so I made a sailor, and it started off by shipwrecking us with no equipment. We spent the whole campaign on dry land. Had I known, I would have made a different character.
thalmin said:In my game, they not only don't start with equipment, they don't start with adventuring classes. They start as Slaves (a variation of Commoner). No weapon proficiencies. No feats, just skills (that don't count against their first-level x4 skill points.)
I'm mean.
Galeros said:How often do you have PCs start without any equipment other than clothes in your games? Htis is my preffered method as it does at first somewhat limit what they have and allows me to have good encounters to gain equipment they need.