I love 3.5 E. I really do. I think it's great how characters can grow and become customized with special abilities (Feats and Skills) to make them individualistic, even among those of their own class. The Feats and Skills systems waters down a more rigid, distinctive class system. It's possible for non-thieves to be able to Open Locks and (in the Conan RPG, which I play) for a character with a dagger in each hand, wearing no armor, to actually be a real threat.
But, man, all that individuality comes with a steep price.
The game is murder on GMs trying to set up a game.
I've got a sandbox going in my campaign. And, I wanted to set up a small outpost (keep) for the players to explore and possibly make as a home base for a while. I set out to create every NPC living in the outpost, just like the old D&D (1E) days, where there was tons of adventure and roleplaying just within the boundary of the town. I'm talking about places like Homlett, Restenford from The Secret of Bone Hill, and the Keep on the Borderlands. Every NPC was detailed, many with notes.
Then, you just let your players loose inside that box.
No two games are alike.
The problem is, with 3.0/3.5 E, it takes so damn long to create a complete NPC! It's the skill points and the Feat selection that takes so long!
Sure, I'll go with NPCs with minimal, missing, or no stats. I've done that in the past--where I just create stats on the spot when I needed them. But, for this outpost, I wanted to have a personality, drives, motivations ready for when the players interact with them. And for that, I need complete characters.
And, it just drives me up the wall how long it takes to create a 3.5 E character.
If I didn't love this Conan game so much, I'd go play D6 Star Wars or Classic Traveller where almost no prep is needed for NPCs. I can make one of those up on the spot with zero prep.
But, these 3.5 guys....sheesh!
But, man, all that individuality comes with a steep price.
The game is murder on GMs trying to set up a game.
I've got a sandbox going in my campaign. And, I wanted to set up a small outpost (keep) for the players to explore and possibly make as a home base for a while. I set out to create every NPC living in the outpost, just like the old D&D (1E) days, where there was tons of adventure and roleplaying just within the boundary of the town. I'm talking about places like Homlett, Restenford from The Secret of Bone Hill, and the Keep on the Borderlands. Every NPC was detailed, many with notes.
Then, you just let your players loose inside that box.
No two games are alike.
The problem is, with 3.0/3.5 E, it takes so damn long to create a complete NPC! It's the skill points and the Feat selection that takes so long!
Sure, I'll go with NPCs with minimal, missing, or no stats. I've done that in the past--where I just create stats on the spot when I needed them. But, for this outpost, I wanted to have a personality, drives, motivations ready for when the players interact with them. And for that, I need complete characters.
And, it just drives me up the wall how long it takes to create a 3.5 E character.
If I didn't love this Conan game so much, I'd go play D6 Star Wars or Classic Traveller where almost no prep is needed for NPCs. I can make one of those up on the spot with zero prep.
But, these 3.5 guys....sheesh!