i'm a point-buy advocate. started playing D&D around '82. (i guess that makes me "old skool.")
Psion said:
I just allow (or require) rerolls if rolls don't fit in a range I consider acceptable. Very simple, much less fidgety.
i'm pretty much the same way, except my range is "all your stats must total 32 points in the point-buy system."
i like my players to be able to really
build their characters, not have them dictated by the dice. if you're going to roll for stats, why not roll randomly for class, race, skills, feats, and alignment, too? (i'm sure there are people who would thoroughly enjoy that. i would not. when i get a character idea in my head, that's the character i want to play. i am appreciative of the point-buy system because it more easily allows me to make the character i am envisioning, and doesn't try to saddle me with something unexpected.)
Norfleet said:
Players start at one point, use it for awhile, become disaffected by its idiosyncracies, and become proponents of the other. Eventually, they become disaffected by the new idiosyncracies, and yearn for a return to the "good old days".
i haven't really found this to be the case. i started with rolling for stats back with the Red Box Basic Set in '82. after three or four years, i moved on to other systems (such as HERO, and later GURPS) which exclusively used point-buy systems. i've been a firm proponent of point-buy for character creation for the past 18-19 years. i wouldn't even consider going back to rolling for stats.
i'm currently playing in a campaign where the DM allowed the PCs to roll for stats. i asked if i could just use point-buy instead. i even used 32 points (which is supposedly fairly above the norm) and yet i still managed to have the lowest set of scores in the party... (it should probably be mentioned that the DM did not require the other players to roll their stats in front of him.)