Mistwell
Crusty Old Meatwad
Well, perhaps it wasn't stated very well. In that case, I would agree, generally, with the objection that single monsters have a heck of a time against a party of adventurers. That isn't a problem with the variety of monsters, however. Instead, it is a rather banal observation about how 5e is working in practice, and I doubt that fluffing one CR12 monster is going to change that.
The Legendary rules do a good job of addressing this issue, but there is a serious lack of Legendary monsters and examples of different powers and lairs they can have when they are Legendary.
And my point was that you are inaptly citing examples. Things take time. BECMI did not come fully formed; instead, it took eight (8!) years.
WHEN every single edition of the game supported, for example, 12th level, it had decent support for 12th level challenges. It never took time to supply the challenge support for the levels that were supported in the game at that point.
We aren't even two years after the publication of the PHB, and we've seen the publication of a few complete campaign paths, and the complaint is that there are too [Edit - Few] monsters.
No, that's not what I am saying (you have not seen me say there are too few total monsters). I said there are too few challenges for mid and high level play. It's something different they did with this MM.
I mean, it's not like there's 40 years of history to mine.
There isn't, for this issue I am talking about. And again, you appear to not be addressing my point. You can't mine history for CR 12 monster stats - it doesn't flow directly like that. And you can convert, but you need a good basis to convert from - and with only 1-3 monsters of some CRs, that's a poor basis to convert from. I am not saying it's impossible, just that it's much more difficult, and doesn't tend to go as well.
I can understand that it would be desirable to have things (I wouldn't mind more monsters)
OK so even you agree with me on this - what are you arguing about then?
but given D&D's past, I will state again- better too little, filled in with some DIY, than crud that can't be taken back.
Sure. But at the point where campaigns are now routinely hitting the levels where they admit they intentionally didn't give many challenges for those levels because they wanted to see how the few examples they did provide went over, I think it's fair to argue, "OK, it's time now".
Holy cherrypicking Batman! Other than the fact that CRs are pretty useless (amazing fact of the day - it is possible to not even use them), you can actually go to CR 11 (Nine Monsters) or CR 13 (Nine Monsters).
I was giving an example, not saying my example represents all levels. I gave another example as well. These are gaps. They're real. There are 170 CR 0-1 challenges in the MM, and only ONE CR 18 challenge. I am not looking for parity there, but I am demonstrating there is a real gap. You need a sufficient array of different types of monsters at differing challenges to adequately convert things. There just isn't a sufficient number for mid and higher level play. And...again, they know this. I have no idea why you're arguing with me about this. Are you calling Mike Mearls a liar when HE says he knows there isn't enough at those levels?
But seriously- go back and look at the "old" classic adventurers for 8-12. Or 10-14. Somehow, we managed to abide.
There were plenty of challenges for those levels - they're increasingly difficult to convert to 5e because of a lack of a basis to compare them to. I know - it's what I've been doing. Do you think I am just joking when I say I am experiencing this issue?
There are "objectively" fewer challenges in 5e, because 5e doesn't want to kill players. 5e is an easy system. If you really want to kill players, there are always ways.
No that's BS. That issue has nothing at all to do with this issue. Higher level challenges, and challenges which can serve as solo monsters, is not related to rate of PC death.