Scorpion13
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Fire Breathing Dragon
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Huge Dragon
Hit Dice: 22d12+110 (253)
Initiative: +0
Speed: 40ft
AC: 35(+0 dex,-2 size, +27 natural)
Attacks: 1 bite +25, 2 claws +18, 1 tail slap +20, 1 crush +14
Damage: bite 2d8+11, claws 2d6+11, tail slap 2d6 +8, crush 2d8 +15
Face/Reach: 10ft. by 20ft
Special Attacks: Breath Weapon
Special Qualities: Dragon Immunities, Spell Resistance, Dragon Fear, immunities
Saves: Fort +18, Ref +13, Will +17
Abilities: Str 33, Dex 10, Con 21, Int 4, Wis 19, Cha 13
Skills: Spot +12, Listen +14, Search +18
Feats: Snatch, Greater Cleave
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Climate: Underground, Hills, Forest and Mountain
Organization: Solitary, Family (2 parents and one hatchling)
Challenge Rating: 14
Treasure: Double Standard
Alignment: Neutral(evil)
Advancement: 22 –30 (huge), 30-40 (gargantuan)
Fire Breathing Dragons are massive reptilian monsters that can adapt to most climes, and are sometimes captured and used as guards by evil wizards and the like. They often set up in a cavern on a high mountain or in a dark forest, and raid nearby settlements, killing, burning and stealing. Though in all other respects they behave little better than animals, they have an uncanny ability to sort out items of worth. Gold, jewels and magic items all litter the Dragon’s domain.
Many settlements sacrifice young, virginal women to sate the beast. Although the monster has been reported to have eaten as much as 12 head of cattle in a single sitting, these sacrifices, or in lieu of young women, treasure worth as much as 10,000 gps, has satisfied many a dragon and staved off destruction for another few weeks. This is however quite expensive for the communities being terrorized, and most cannot keep it up for long. When they run out of sacrifices, the Dragon descends and destroys the community in one fell swoop, massacring the villagers and burning their buildings and crops.
Breath Weapon: Cone of fire 50 ft every 1d4 rounds. 16d10 (25)
Dragon Immunities: The Fire Breathing Dragon is immune to sleep and paralysis effects.
Spell Resistance: The Fire Breathing Dragon has a spell resistance of 22.
Dragon Fear: Everybody within 60 feet of the Fire Breathing Dragon must save vs. fear, DC 24 . Creatures with fewer than 4 hit dice that fail are panicked for 4d6 rounds. Creatures with more than 5 hit dice are shaken for 4d6 rounds. Creatures who save are immune to the fear for 1 day.
Immunities: The Fire Breathing Dragon is immune to fire and heat based attacks.
How does this stack up for a old-school, fairy tale style Dragon? I based it on an Adult Red Dragon, and it was inspired by the dragon in the Seventh Voyage of Sinbad.
________________________________________
Huge Dragon
Hit Dice: 22d12+110 (253)
Initiative: +0
Speed: 40ft
AC: 35(+0 dex,-2 size, +27 natural)
Attacks: 1 bite +25, 2 claws +18, 1 tail slap +20, 1 crush +14
Damage: bite 2d8+11, claws 2d6+11, tail slap 2d6 +8, crush 2d8 +15
Face/Reach: 10ft. by 20ft
Special Attacks: Breath Weapon
Special Qualities: Dragon Immunities, Spell Resistance, Dragon Fear, immunities
Saves: Fort +18, Ref +13, Will +17
Abilities: Str 33, Dex 10, Con 21, Int 4, Wis 19, Cha 13
Skills: Spot +12, Listen +14, Search +18
Feats: Snatch, Greater Cleave
_______________________________________________________
Climate: Underground, Hills, Forest and Mountain
Organization: Solitary, Family (2 parents and one hatchling)
Challenge Rating: 14
Treasure: Double Standard
Alignment: Neutral(evil)
Advancement: 22 –30 (huge), 30-40 (gargantuan)
Fire Breathing Dragons are massive reptilian monsters that can adapt to most climes, and are sometimes captured and used as guards by evil wizards and the like. They often set up in a cavern on a high mountain or in a dark forest, and raid nearby settlements, killing, burning and stealing. Though in all other respects they behave little better than animals, they have an uncanny ability to sort out items of worth. Gold, jewels and magic items all litter the Dragon’s domain.
Many settlements sacrifice young, virginal women to sate the beast. Although the monster has been reported to have eaten as much as 12 head of cattle in a single sitting, these sacrifices, or in lieu of young women, treasure worth as much as 10,000 gps, has satisfied many a dragon and staved off destruction for another few weeks. This is however quite expensive for the communities being terrorized, and most cannot keep it up for long. When they run out of sacrifices, the Dragon descends and destroys the community in one fell swoop, massacring the villagers and burning their buildings and crops.
Breath Weapon: Cone of fire 50 ft every 1d4 rounds. 16d10 (25)
Dragon Immunities: The Fire Breathing Dragon is immune to sleep and paralysis effects.
Spell Resistance: The Fire Breathing Dragon has a spell resistance of 22.
Dragon Fear: Everybody within 60 feet of the Fire Breathing Dragon must save vs. fear, DC 24 . Creatures with fewer than 4 hit dice that fail are panicked for 4d6 rounds. Creatures with more than 5 hit dice are shaken for 4d6 rounds. Creatures who save are immune to the fear for 1 day.
Immunities: The Fire Breathing Dragon is immune to fire and heat based attacks.
How does this stack up for a old-school, fairy tale style Dragon? I based it on an Adult Red Dragon, and it was inspired by the dragon in the Seventh Voyage of Sinbad.