ki11erDM
Explorer
Now that we have that all cleared up.![]()
Well it does for me. I am sorry it is to complicated for others. *shrug*
Now that we have that all cleared up.![]()
Sample scenarios:PHB123 Hide in Plain Sight
It changes your hidden status to invisible. You can't leave your current square without ending that. Being hidden, you had Cover or Concealment.
You can manufacture skill or power chains that can lead to you hidden in the middle of a room without Cover or Concealment, but to be brutally frank the text of many powers, and the body of published material, makes me believe WotC's designers hadn't joined up the dots on Stealth.
If they beat your stealth with an active perception, you are no longer hidden from them. I understand the rules on p. 281 say you must beat the score by 10, but that is for a case when something other than stealth is hiding you. This brings stealth more into balance (though all ranged characters should be rolling this almost every round) and follows the rules more closely.4. You are hidden from every enemy whose passive Perception you beat. If they are Alert, they can use the Targeting What You Can't See rules to make active Perception checks using minor actions to find you. If they beat your Stealth with an active Perception check they know what direction you are in. They must roll a 20 to know your exact location. If they are not Alert, they can't try to find you until you take an action affecting your Stealth or something makes them Alert.
Quote:
Originally Posted by the_LICH![]()
And further quoting from the infamous "targeting what you cant see" sidebar:.
Go away for a couple of days, and what happens...With the FAQ out, that decides RAW. the_Lich nearly correctly points out that in play (as HiFructose already deduced) that means there are two distinct kinds of Perception. Three, in fact, but only two deal with Stealth.![]()
The first kind of Perception is passive against an initial Stealth check or a check forced by an action taken by the hider. If the hider beats this number the quality of their Stealth changes as if they had put on Harry Potter's handy cloak.
The second kind of Perception is then an active check using a minor action. You only use this if the hider beat your passive number. Success means knowing the direction of the creature or its square depending on the roll. Since you know the passive failed, and since you know the active can't be higher than the passive +10, you know that only a 20 could possibly produce an exact location at this point.
So when the target is invisible, can you use a standard action perception to beat DC stealth, not stealth+10? That would be consistent with your interpretation, but I think if that was the intent, it would say that. Also it nerfs real invisibility.The minor action for getting a faint inkling of of something's general location, it's not to spot it. If you use the standard action and beat its stealth score, you see it. It's not a hunch, or a guess, you're looking right at it and know its precise location. Using the minor action is "Hey, something's in those bushes." The standard action is "Hey, there's a guy under that table." See the difference?
Where did you get the rule for rolling a natural 20 beats stealth? I must have missed that.
bardolph said:Additionally, "Invisible" grants an additional +10 to the DC of Perception checks made to spot the hider.
Ah. As far as I know, attacks are the only thing that auto-succeed on a natural 20 (under the critical hit rules, p. 278). So if you use the stealth+10 thing, you'll never succeed.EasyHider's_number beat your Perception+10, i.e. your passive score, and now you must beat hider's_number+10. Ergo you must roll 20. If your DM does not assume that a natural 20 is an automatic success, than you may have no chance at all.
Actually, hidden is better than invisible since you are both unseen and unheard.That's an interesting angle. The FAQ puts Stealth users under the rules for Targeting What You Can't See. What in those rules differentiates between hidden and invisible?
I think the problem here is the conflation of trying to hide with the benefits of hidden itself. The stealth skill spells out resolving whether you are hidden or not: stealth vs. perception. The problem is that once you gain the hidden status versus someone, how does that someone attack you? You look on p. 281 for rules on targeting squares.I see several people feel that the FAQ means 'use some of the rules on 281, not all of them'. That begs a question: how do you distinguish which ones to use or not use?
That begs a question: how do you distinguish which ones to use or not use?