Level Up (A5E) Steampunkette's Writing Requests

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
Ok, cool. I didn't know there was a third new class. Can you tell us anything about it (concept at least)?
So... the VRC is designed to be run as it's own thing, separate from A5e. Well, not entirely separate, but, like, you should be able to run campaigns using the VRC with nothing from the Adventurer's Guide on the table.

It's gonna have heritages, cultures, backgrounds, destinies... Classes. Feats. All geared toward sci-fi and separate from the Adventurer's Guide provided options.

So there's gonna be more than 2 classes in the book, since you need to be able to build a party. A whole team of Sci-Fi and Sci-Fantasy characters that aren't Fighters and Wizards. It'll still be 100% compatible with the classes from the Adventurer's Guide.

But I probably shouldn't go into what they are, and, in hindsight, probably shouldn't have even mentioned the Scoundrel.
 

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TheHand

Adventurer
@Steampunkette Hopefully I'm not derailing the flow of the conversation too much, but going back to the original post and your request for suggestions, I'd love to see more Destinies but I don't have any inspiration for what they might be. Also, I'm happy to see the preview for Combat Maneuvers for Arcane Knight, I have a player in my campaigns who is always looking for that "swordmage" experience. Thanks!
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I'm happy to be able to provide a little bit of joy to that player's life! Destinies are things I could do, though I'd be worried about trying to make an article about them and nothing else. The ones that exist in the adventurers guide are really comprehensive! But I'll look at what I can do.
 

TheHand

Adventurer
I'm happy to be able to provide a little bit of joy to that player's life! Destinies are things I could do, though I'd be worried about trying to make an article about them and nothing else. The ones that exist in the adventurers guide are really comprehensive! But I'll look at what I can do.
Thanks! Yes, I agree, the Destinies are pretty comprehensive... which is why I couldn't think of any new ideas, but I greedily just want more (maybe I have a problem...) :D
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
Thanks! Yes, I agree, the Destinies are pretty comprehensive... which is why I couldn't think of any new ideas, but I greedily just want more (maybe I have a problem...) :D
... several have just occurred to me. And I wonder whether I should use them in a Gate Pass Gazette article or save them for Sins of the Scorpion Age.

Escape/Freedom. The destiny of a slave, or a prisoner. Someone who is on the run and whose motivation for adventuring is all about freeing themselves and escaping whatever Contract or Binding is placed on them. (Great for the Repentant Warlock)

Fear. Similar to escape, only there is no escape except the destruction of what chases. Of what horror pursues them. (Great for Cursed characters)

Moral Duty. A Philosophical Need to do what must be done, to be the hero the realm needs because the realm needs it. (Any heroic identity, really)

Bet I could come up with some good Tragic Destinies, too.

Like a "Martyr" Destiny, where your destiny is to die for some great cause or another, and in that death inspire those who serve that cause. Or being destined to fall to evil, though you resist as long as you can. How about a destiny to be accursed, rather than the background I did in the Living at the Edge of Night article?
 

Corinnguard

Adventurer
What about a GPG article on variants of the Aasimar and Tieflings gifts for the Planetouched heritage? Currently both gifts focus on planetouched individuals who are the descendants of Angels and Devils. But these two aren't the only kind of Celestial or Fiend to be found in O5e and A5e. On the Celestial side, you have Archons, Guardinals and Couatls. The Fiendish side has Demons and Daemons. All of whom can also produce their own planetouched versions of the Aasimar and Tiefling.

The gifts then could be lineage gifts. The Aasimar gift and the Tiefling gift from the Adventurers' Guide could be renamed Angelic Lineage and Infernal Lineage. ;)
 

Faolyn

(she/her)
What about a GPG article on variants of the Aasimar and Tieflings gifts for the Planetouched heritage? Currently both gifts focus on planetouched individuals who are the descendants of Angels and Devils. But these two aren't the only kind of Celestial or Fiend to be found in O5e and A5e. On the Celestial side, you have Archons, Guardinals and Couatls. The Fiendish side has Demons and Daemons. All of whom can also produce their own planetouched versions of the Aasimar and Tiefling.

The gifts then could be lineage gifts. The Aasimar gift and the Tiefling gift from the Adventurers' Guide could be renamed Angelic Lineage and Infernal Lineage. ;)
If it's OK for me to plug my book again, the Handbook of Heritages has ten new planetouched gifts to represent a variety of fiendish and angelic origins--as well as origins in Law and Chaos.
 




Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
Current List and Status:


1) Concept Winnowing Phrases (Making Mad-Libs work for newbie players) Struggling for Formatting
2) Heritage Article (Reworking selection of Heritages) Trouble Picking
3) Spiritual Archetypes
(Chaplain Herald, Animist Druid, Spiritualist Warlock) In Progress
4) Artificer Fighting Archetypes
(Gun-User, Gadget-Fighter, Hammer-Style) Planning
5 Tragic Heroes (Various backgrounds and destinies that are dark) Rejected by GPG, In Progress
6) Martial Marshalls (Marshall Archetypes to play on different imagery, Noble Commander, Piper, and Vicious Warmaster) Planning
7) Mirthful Mishaps (Exploration Challenges, Encounters, and Boons that are written as funny asides) Planning
 
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Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
With regards to #4, how many heritages are you trying to pick through for the GPG? And what are they? curious ;)
It was suggested that I do up a bunch of D&D Heritages from 5e for A5e. The devil of the matter is there's so many, and a bunch of them are intellectual property of Wizards that isn't part of the OGL. Tabaxi, for example, or their particular spin on Kenku.

It's also been suggested I shouldn't do ones that already have an A5e version, even if it's a setting-specific A5e version.

Which leaves me floundering!
 

Corinnguard

Adventurer
It was suggested that I do up a bunch of D&D Heritages from 5e for A5e. The devil of the matter is there's so many, and a bunch of them are intellectual property of Wizards that isn't part of the OGL. Tabaxi, for example, or their particular spin on Kenku.

It's also been suggested I shouldn't do ones that already have an A5e version, even if it's a setting-specific A5e version.

Which leaves me floundering!
It sounds like you are trying to bring over a number of O5e heritages by simply converting them over, how about homebrewing them to get around the OGL issue? The heritages in the Adventurers' Guide aren't 1 to 1 conversions exactly. They're more like a homebrew courtesy of the A5e team.

You mean the heritages in the Adventures in Zeitgeist. Yeah. A lot of the setting specific material is fluff. You can probably replace it with world neutral material. The crunch otoh, once again, might require some homebrewing.
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
It sounds like you are trying to bring over a number of O5e heritages by simply converting them over, how about homebrewing them to get around the OGL issue? The heritages in the Adventurers' Guide aren't 1 to 1 conversions exactly. They're more like a homebrew courtesy of the A5e team.

You mean the heritages in the Adventures in Zeitgeist. Yeah. A lot of the setting specific material is fluff. You can probably replace it with world neutral material. The crunch otoh, once again, might require some homebrewing.
Well, sure. I could homebrew it...

But this is for -money-.

I'm pitching these articles to the Gate Pass Gazette, which means I can't use someone else's IP. Particularly not WotC's!

And the articles the GPG passes up on, I intend to compile and sell, myself.
 

VanguardHero

Adventurer
I feel like most of the ones that aren't OGL don't exactly have that much depth to them anyway, they're just surface level ideas more than anything significant. Easily replicatable with the serial numbers filed off. Huge strong people named like Spartans or Titans instead of Goliath, Mantis people named Mantoids or something instead of Thri-kreen. With the actual choices Level Up allows for you could easily condense Tabaxi and Leonin into a single Cat based Beast Race.
 

Micah Sweet

Legend
I feel like most of the ones that aren't OGL don't exactly have that much depth to them anyway, they're just surface level ideas more than anything significant. Easily replicatable with the serial numbers filed off. Huge strong people named like Spartans or Titans instead of Goliath, Mantis people named Mantoids or something instead of Thri-kreen. With the actual choices Level Up allows for you could easily condense Tabaxi and Leonin into a single Cat based Beast Race.
That's what I did when I made Level Up versions of pretty much every 5e race I could think that wasn't already in a A5e product. Catfolk, birdfolk for aarakocra and kenku, etc.
 

VanguardHero

Adventurer
Like, it's lazy and transparent, yes, but for anything we can't get officially that's all we really need? I've never seen anyone play them for the associated lore, just the aesthetic, vibes, and occasionally mechanical synergy.
 

Corinnguard

Adventurer
I feel like most of the ones that aren't OGL don't exactly have that much depth to them anyway, they're just surface level ideas more than anything significant. Easily replicatable with the serial numbers filed off. Huge strong people named like Spartans or Titans instead of Goliath, Mantis people named Mantoids or something instead of Thri-kreen. With the actual choices Level Up allows for you could easily condense Tabaxi and Leonin into a single Cat based Beast Race.
This definitely could explain why the Aasimar and the Tiefling made it to A5e without a name change while the Genasi haven't shown up yet. I hereby rename them, the Jinnasi. :p
 


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