Emerikol
Legend
It's tough. Conflict among friends is especially tough.
I try to make the type of game I'm running very clear up front. I telegraph my intentions if you will. I also say that it's a distinct style and that it is not for everyone and there will be no hard feelings if someone decides to leave. I don't get a lot of leavers but I think that is more about how well known I am among the people who'd want to play in my games. Few come in surprised.
As for interpersonal conflicts between players, I've had a few. One piece of advice. Don't allow "guest" players on special occasions. These "guest" players are not as invested in the campaign or their characters as your regulars are.
Personally, when I attend a convention, I don't expect much. I play to learn rules and meet other players. I am not even 1% invested in the game. It's a one off and it's got zero depth. I focus on what I came there to learn about the game.
I try to make the type of game I'm running very clear up front. I telegraph my intentions if you will. I also say that it's a distinct style and that it is not for everyone and there will be no hard feelings if someone decides to leave. I don't get a lot of leavers but I think that is more about how well known I am among the people who'd want to play in my games. Few come in surprised.
As for interpersonal conflicts between players, I've had a few. One piece of advice. Don't allow "guest" players on special occasions. These "guest" players are not as invested in the campaign or their characters as your regulars are.
Personally, when I attend a convention, I don't expect much. I play to learn rules and meet other players. I am not even 1% invested in the game. It's a one off and it's got zero depth. I focus on what I came there to learn about the game.