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Still Flaming- a modern-inspired D&D campaign

Ferrix said:
Okay, just throwing out ideas now....

a ghost rogue?


This is modern warfare adjusted to DnD. Either be a fighter pilot (dragon rider) or an artillery man (Mage with energy weapons flung down range) Or a mortar man (deadly arrows imbued with seeker magic and other banes.


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I will be offline from tonight till tuesday due to the hoiday.
 

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Ranger Rick said:
This is modern warfare adjusted to DnD. Either be a fighter pilot (dragon rider) or an artillery man (Mage with energy weapons flung down range) Or a mortar man (deadly arrows imbued with seeker magic and other banes.


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I will be offline from tonight till tuesday due to the hoiday.

I don't think we are required to be one of the exact ideas mentioned in the beginning, we could easily create a different option which fits just as well. There are tons of roles in modern warfare that aren't covered by your three examples.

A ghost rogue would be an excellent spy and with the malevolence ability, able to take over weak-willed enemies.
 

If someone wants to to the sniper thing, have you looked at Craigtop Archer? IIRC it can shoot any distance, but only 1x/day. Combine with OotBI and you don't have to worry about hiding (after all the penalty for spot is so high at long distances, any hide at all will serve fine).

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On to my personal questions...

1) Do you allow things from the Eberron Campaign Setting? Specifically, I think an Artificer would fit well in this "Modern Warfare" scheme. I was thinking about playing a human Artificer UMDing Warforged components, effectively looking like a cyborg thanks to robatic arms and what not. Let me know if you would be cool with this idea.

2) The other option I was thinking about playing is a Frenzied Berzerker. Normally the character is dangerous to play in a party cause he can't stop killing things, but the concept would be to drop him from air combat directly into a group of enemies. The Berserker can't be damaged while in his frenzy, so outfitted with the proper gear (including a few contigent heal spells activated by the end of his frenzy) it would be like dropping a bomb in the middle of the enemy. I saw this idea elsewhere but I thought it would work here. Let me know what you think.
 

Ferrix said:
I don't think we are required to be one of the exact ideas mentioned in the beginning, we could easily create a different option which fits just as well. There are tons of roles in modern warfare that aren't covered by your three examples.
.....


I know, I was just being friendly and helpful.
 

Will be posting up Saturday, Human Warlock8/monk2/Enlightened Fist10, thinking "Mobile Artillery" and "Covert destruction"
 
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I need to know if two things are allowed:

First, Windrider from Masters of the Wild.
Secondly, if Windrider IS allowed, the Dragon Cohorts from the Draconomicon. (Using the Dragon Cohort Feat, I would be getting a Young Gold Dragon as a cohort.)
 

well, ummm...
I can't get on very often right now, will be easy for me after the 6th of August...
Any class that you want would be fine, however keep in mind that you are going to be somewhat of a "mercenary troupe": there's got to be a little bit of a connection between you and your comrades, either by blood or meeting or marraiage or whatever...
You guys are good friends with each other.
And:
Keep in mind that since you are a mercenary troupe, you (mostly) will be sent on missions and not dumped out in the heat of combat.
You are warriors of the Ilihan Empire, fighting against the fierce scourge of the Iolian orcs that threaten the liberty of your home. You are also some of the greatest warriors of your generation.
Your country doesn't want to see you die.
Just keep that in mind while creating your characters.
 


Yeah.
Is that a problem for anybody?
Cause I don't get home from my dad's til the 23rd, then I have scout camp from the 1st through the sixth...
Well, I guess we could start it off on the twenty-fourth, but I won't be able to post from the 1st through the sixth...
 

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