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Bialaska said:
...IMO the Sniper would simply be either a Sorcerer/Rogue to take advantage of sneak attack, boosted up a bit with feats and using Sniper's Shot spell to make long distance attacks. Or if evil then Rogue/Assassin taking some feats and using the right spells.


I think a sniper should follow the one shot one kill mode. It should be a fighter. With lots of weapon enhancing feats.
 

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If only Order of the Bow Initiate had Hide as a class skill there was no doubt.

Then I'd go: Fighter/Sorcerer/Order of the Bow Initiate 4/2/10

Fighter gives a lot of nice feats. Combined with sorcerer using Sniper's Shot and you can do that stuff from very distant range. And Order of the Bow Initiate makes you capable of firing a single shot dealing lots of damage and in addition to that you can be detected and still do nasty damage, even if engaged in close combat. Take Ready Shot from Heroes of Battle then you'll be able to do a 5d8+3d6+1d8 damage to someone charging you, if you ready an action for it!
 


It's in Complete Warrior.

Starts out with Ranged Precision +1d8, which increases with 1d8 per 2 levels. You spend a standard action to fire a shot from your bow and then you deal the Ranged Precision as extra damage, which means that it's useful when rogues don't get their sneak attack and such.
Other than this they get Close Combat shot, which enables them to shoot while in melee without provoking attack of opportunity and they get Sharpshooter feat. On 10th level they get Extended Precision, which allows them to make Ranged Precision and Sneak Attacks out to 60 feet rather than 30 feet.
 

Bialaska said:
It's in Complete Warrior.

Starts out with Ranged Precision +1d8, which increases with 1d8 per 2 levels. You spend a standard action to fire a shot from your bow and then you deal the Ranged Precision as extra damage, which means that it's useful when rogues don't get their sneak attack and such.
Other than this they get Close Combat shot, which enables them to shoot while in melee without provoking attack of opportunity and they get Sharpshooter feat. On 10th level they get Extended Precision, which allows them to make Ranged Precision and Sneak Attacks out to 60 feet rather than 30 feet.


I do not have Complete Warrior.

What is the sharpshooter feat?

+++++++++++++++++++++

To me pre reqs should be Hide 5 ranks and move silent 1 rank. Also have a BAB 7/2. As for the per level abilities I am not sure. Mostly to hit bonus. Also have the ability to study a target and get bonus to hit. As for skills, I would add concentration and describe how a conentration DC helps to focus and study a target.
 

Complete Warrior is where I got the idea for this whole campaign...
Ah well.
And FYI, 4/2/10 adds up to 16.
Unless you're playing a monster character with an ECL adjustment of 4, that doesn't add up to 20.
So make it 8/2/10, and its okay.
 

Galanodel said:
Complete Warrior is where I got the idea for this whole campaign...
Ah well.
......

Do you think I can still do this without knowledge of that book? I think I did do the concept right on the money even though I did not have all of the books.
 


Well, as everyone seems disinclined to my original idea and doesn't seem to agree on it, I'll change modes a bit. I'm going to try to be creative with your comments and refocus.

I think I might still go the "archer" route, but do what people suggest and go with a ranger/fighter focus.

I happened upon the weapon master from Sword and Fist, and despite it having no pre-reqs requiring the weapon to be a melee weapon, some of the abilities and almost all of the pre-req feats are only useful for melee weapons. The ones marked with an * are relatively useless to a ranged weapon master. Perhaps reworking it a bit?

Pre-reqs:
BAB +5
Intimidate 4 ranks
Proficiency with weapon of choice
Weapon: Masterwork version of weapon of choice
Feats: Dodge*, Mobility*, Combat Reflexes*, Expertise*, Weapon Focus, Whirlwind Attack*

Abilities:
Ki Damage
Increased Multiplier
Superior Weapon Focus
Superior Combat Reflexes*
Ki Critical
Ki Whirlwind*
 
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