stonegod's Expedition to Castle Ravenloft: Ch. I [IC]

Ashlyn pulls a potion from her potion bracer and with a quick gulp, drinks the contents of the vial. Then with a determined look on her face she moves forward and stands to oppose the hag, her voice clear as it echos over the battlefield, "Now we meet in the flesh and justice will have her way with you. Know that you will not walk away from this."

[sblock=Actions][Draw potion of cure moderate wounds from potion bracer]
[Drink potion of cure moderate wounds: 2d8+3]
[Move towards old hag (to N6 if possible)]
[/sblock]
 
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As the pain ravaged his body, Jarrith did not let out a peep. However, when he heard the crone mimick him, the anger began to build with him.

He stands tall and focuses all of his attention to his ears so that he can cast a spell without distraction from the woman in front of him who he cannot see. He prays to the Flame to keep him whole.

(Exchange Deific Vengeance for Cure Moderate Wounds: cast defensively)
 

Marot the Deadly

"Dammit!" Marot screams as the old crone shrugs off his magic.

"She is resistant to my magicks!" He says to the others.

Marot sees that Jarrith needs help, but is unable to reach his friend at this time, and he is also somewhat leary of the old crone -- the savage blow she struck on the Stalker makes him somewhat hesitant to attempt to avoid attacks while invoking his magic.

He scans the battlefield and takes note of the other, invisible witch.

Moving to position him with a better line of sight, he unleashes another blast of eldritch energy.

OOC: 5' step to K6, eldritch blast to invisible witch. +9 ranged touch, 4d6+1 damage.
 

The Summoning: Round 2 (Complete)

Bitting of the cap and downing the potion within, Ashlyn brings her weapon to bear as the potion begins to close her wounds. [12hp; using a potion from the bracer use is a move action]

The warlock curses at his foul luck, focusing his ire on the invisible witch. The furious bolt blasts through something unseen, a wet thump heard by everyone. Somewhere Marot's head, the other Voice of the Flame chuckles. [AC 23 hits; 14hp; dead]

Darkness pours once again from the fiends thorny claws, dark power piercing Ashlyn's heart! With a cry, she crumples to the ground! [Crit! 33hp; dying] The black bolt almost hits the sightless cleric, but the tangle of battle causes it to go high. [Miss due to melee] The Stalker regains his sight just in time to see the paladin fall.

The bear obediently follows its mistress.

The Summoning: Round 3 (Partial)

Anguishes at Ashlyn's fall, Jarrith calls once again for the Flame to protect him while weaving and dodging. His strength is renewed, for now. [Cast defensively succeeds; 14hp]

The Stormhand strides toward the unnatural flame, keeping away from the dark shape. With a casual flick of her hand, another bolt slams into a witch, sending the twitching corpse flying. [19hp, Reflex failed; dead]

Seeing the paladin fall, Ladreth cries in mute rage! He powerfully brings down his sword, cutting the crone to the quick! [Power attack succeeds; 26hp; moderately wounded] She answers with a sneer and places her bony hands on the halfork. A sudden weakening overcomes him, but Ladreth fights its off, clenching his teeth! [Fort save succeeds; AP spent]

In the distance, Tessa acted....

The Summoning: Round 3 (Partial)

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Map Key: A: Ashlyn, B: Green Lady, b: The bear, C: Fiend, J: Jarrith, J: Janis, L: Ladreth, M: Marot, T: Tessa, W: Witches.

Conditions: Dark Red Border: Dying, Orange Border: Blind. Moving through dense rubble (rocky-looking squares) cost 2 movement. Green area is a fire that provides light to 30 feet and shadowy illumination to 60.

Tessa is about 30 feet away to the south.

J: 21 [22/31, 5/5 turns, blind 1 round]
J: 21 [29/35, 1 Con damage, 10/11 AP]
L: 21 [51/55, 10/11 AP]
W: 21 [invisible, dead]
B: 20 [moderately wounded]
T: 20 [35/35]
W: 19 [L10 lightly wounded, N11 dead, O12 dead, K12 dead, P5 dead]
A: 12 [-7/49; 1/2 smites, 5/7 turns, 0/24 lay on hands, 0/8 AP]
M: 10 [37/46, 7/8 AP]
C: 9
b: 4 [36/51]
 

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As she falls, crumpling to the ground like a marionette with her strings cut, Ashlyn's unconscious mind is inexorably drawn towards a feeling of peace and warmth. Although she fights to regain conciousness within her battered and torn body, it is of no use and bit by bit she is drawn onwards.
 

Tessa winced in sympathy as she saw Ashlyn fall- this time she was too far away to heal. Instead the cleric continued to move forward, and triggered her wand once more, trying to assist those still standing.

OOC: Move forward 30 feet, use another charge from Milosh's wand for another CL 5 Magic Missile- 1 missile for the witch at L 10, 2 for the Crone.
 


Assuming he is still standing, Jarrith tumbles past Ladreth to get on the other side of him, then reaches down to put his hands on the lady paladin. "It's okay, m'Lady. I'm here... I'm here." His healing warmth flows into her prone body.

(Tumble to O5; Exchange Remove Curse for Cure Serious Wounds: cast defensively only if an enemy is within melee range to cause AoO)
 

Marot the Deadly

The dark rays coming from across the battlefield to strike his friends has concerned him. Knowing that he is not much use in melee, Marot decides to get a better vantage point on the ray source.

To all others, it is as if Marot suddenly appears in two places at once.

OOC: Marot uses Flee the Scene to d.door to O11 (I'm assuming this square is an elevated platform) to get a better look at this 'fiend'. Use Know(The Planes) +17 to figure out anything about it once he gets the chance.
 

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