• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

stonegod's Expedition to Castle Ravenloft: Ch. I [IC]

GwydapLlew

First Post
Sir Khensu Feral (33/53 hps, 3rd round of shifting)

Sir Khensu moves around Luminous and with a word, activates his wand of curing as he tries to keep his Flamer brother from dying. :(
 

log in or register to remove this ad

drothgery

First Post
Daellin attempts to destroy the zombie facing Jarrith before it can finish his friend off.

OOC: Move to M6, use manyshot at the zombie at K8.
 


stonegod

Spawn of Khyber/LEB Judge
Street Encounter Round 5

Jarrith's lifeblood continues to seep from his wounds. [Stabilization fails]

Realizing that one cannot help others if oneself is not helped first, Selase concentrates on the Divine Within to bring forth its healing power. The warm flush of its suffuses her. [Lose delay poison for cure moderate wounds; 15 hp healed]

Confused by the hail of arrows and the ferocity of the the horse in front of it, the homely zombie attempts to batter Luminous. The blow is erratic, and none hit.

Marot flings another holy bolt at the zombie that fell Jarrith, but his aim is off and wanders harmlessly into the night. [Natural 1 misses]

Sir Khensu moves around Luminous and with a word, activates his wand of curing as he tries to keep his Flamer brother from dying. The silver glow infuses the Inquistor, but it is not enough to restore him to wakefulness. [3 hp; stablized]

Luminous continues to assault the homely zombie, but only its bite finds purchase. [AC 14, 11 hooves miss; AC 23 bite hits; 3 hp]

Daellin attempts to destroy the zombie facing Jarrith before it can finish his friend off. The simultaneously launched shafts embed themselves in the dead flesh of the thigh, knocking her off balance. [AC 19 ranged into melee hits; 16 hp before DR]

Seemingly unmoved by her companions miladies, Janis tosses another stormbolt after the other. More flesh crackles away from the cowering zombie. [6 hp]

Street Encounter Round 6

attachment.php

J: 21 (-2/26 hp, unconscious, sickened, cat's grace 13 rounds, 4 turns checks left)
S: 18 (28/36 hp, sickened, 3 rebukes left)
Z: 18 (K5: -8 [moderately wounded], K8: -76 [severely wounded], M6: -75 [dead], M10: -13 hp [moderately wounded])
M: 16 (M7: -53 hp [dead], L8: -79 hp [very dead])
M: 15
K: 11 (33/53 hp, 1 rnds shifting)
h: 11
D: 7
J: 6 (mirror image 26 rounds)

Map Key: D: Daellin, d: Edi, h: Horse, h: Luminous, J: Jarrith, J: Janis, K: Khensu, M: Marot, M: Huge Maggots, S: Selase, V: Flying Heads, Z: Plodding zombies
Conditions: Mist grants concealment to creatures 30' away. Cyan Border: mirror image, Green Border: sickened, Red Border: Rebuked 5 rounds, White: unconscious, Transparent: Dead, White Border: Paralyzed.


Please indicate your actions for round 6.
 

Attachments

  • E2-r6.jpg
    E2-r6.jpg
    75.1 KB · Views: 210


drothgery

First Post
stonegod said:
Daellin attempts to destroy the zombie facing Jarrith before it can finish his friend off. The simultaneously launched shafts embed themselves in the dead flesh of the thigh, knocking her off balance. [AC 19 ranged into melee hits; 16 hp before DR]

OOC: Daellin has Percise Shot; he does not take a penalty for firing into melee. Also note Point-Blank Shot for any shots at a range under 30'. Also, there appear to be two 'M' columns on the map; I meant for Daellin to be in the left-hand one.

Frustrated that the creature continues to stand, the elf archer shoot another three arrows into it. (OOC: Full attack the zombie at K8.)
 


stonegod

Spawn of Khyber/LEB Judge
Street Encounter Round 6

Not wanting to spoil Daellin's shot, Selase stays back with the horses and Janis. Instead, she puts up her shield and draws her crossbow, preparing an attack.

The homely zombie slams Khensu's attacking mount, battering it about the head and chest. The horse shudders a moment, but does not seem otherwise affected by the blow. [10 hp, Fort save succeeds]

Marot calls on his powers to strike the homely one, and the holy blast zips over Khensu's shoulder to engulf it. It collapses in a husk. [AC 15 ranged touch through cover into melee hits; 13 hp]

Sir Khensu will continue to heal his comrade, pressing the wand in his hand against Jarrith's chest. With mounting horror, he realizes that Jarrith's flesh had been quickly turning a deadened gray, but the healing power manages to restore the Stalker to wakefulness. [4 hp healed; Jarrith at 2 hp; prone]

Khensu's more bestial features fade; he feels slightly weakened by the passing. [Shifting ends; 26/47 hp]

Seeing that the homely zombie has dropped, Daellin focuses on the on cowering in the doorway. Two of them hit home, wounding it further. [AC 28, 22 hit; Natural 1 misses; 24 hp before DR]

Frustrated by the power exhibited by her mighty stormbolts, Janis decides to throw another at the same target. Her anger is seen as the further burning of the zombie, which has little of its form left. [10 hp]

Street Encounter Round 7

attachment.php

J: 21 (2/26 hp, prone, sickened, cat's grace 11 rounds, 4 turns checks left)
S: 18 (28/36 hp, sickened, 3 rebukes left)
Z: 18 (K5: -8 [moderately wounded], K8: -89 [dead], M6: -75 [dead], M10: -47 hp [severely wounded])
M: 16 (M7: -53 hp [dead], L8: -79 hp [very dead])
M: 15
K: 11 (26/47 hp)
h: 11 (34/44 hp)
D: 7
J: 6 (mirror image 25 rounds)

Map Key: D: Daellin, d: Edi, h: Horse, h: Luminous, J: Jarrith, J: Janis, K: Khensu, M: Marot, M: Huge Maggots, S: Selase, V: Flying Heads, Z: Plodding zombies
Conditions: Mist grants concealment to creatures 30' away. Cyan Border: mirror image, Green Border: sickened, Red Border: Rebuked 4 rounds, White: unconscious, Transparent: Dead, White Border: Paralyzed.


Please indicate your actions for round 7.
 

Attachments

  • E2-r7.jpg
    E2-r7.jpg
    75 KB · Views: 219

GwydapLlew

First Post
Sir Khensu (26/47 hp)

"Jarrith, can you heal yourself?" The shifter's features return to normal as he straightens up from crouching over his fellow Flamer. If the answer is in the affirmative, Khensu will slip past Luminous and move up to the cowering zombie in the intersection (K5) and attack it. If Jarrith is unable to heal himself, Sir Khensu will continue to apply his wand.
 
Last edited:


Remove ads

Top