Vraille Darkfang
First Post
woodelf said:But why are you looking at a book like Primeval Groves if the numbers are the most important part to you? Primeval Groves is so cool because of all the *other* words on the page, not the stat blocks. Buy a monster book that's got lots of crunch, and minimal fluff (the WotC ones), if that's what you want.
First, I've noticed a lot of minor editing & grammer errors. Repeated words, mispellings, wrong font or font type, etc. None of these errors, while annoying detract substantialy me being able to use this book. However, its annoying and (in this case) noticable. Unless the editing is really, really horrible, I'd never write a review saying "don't buy this, they didn't use spellcheck". In this case, I'm going to mention it, but it isn't enough to ruin the product.
As for the Game Mechanic problems. That's very important to me. While flavor text, ecology, and such makes a monster cool, the Stat Block is what lives and dies (and kills) in my Wednesday game. I game at my FLGS & can't stop the game to see what the Will save for a 15 HD plant creature should be. A monster that has a bad stat block is going to stop my game cold. For instance:
The Logergeist is a Huge Undead with 15 HD & a 25 Str. It has a listed BAB of +11 & Attack bonus of +16. If I just throw this at my players, I know enough to say 'that's wrong' but not enough to say it should be this.
It should be BAB +7 & Attack Bonus of +14. It seems a mistake was made in regards to the Size modifiers to attack.
In order to use this product fully I need to find EVERY game mechanic error in it. Find what the correct Gmae Stat SHOULD be. Then I have to actually write it somewhere in the product.
So, is the Gmae Stats the most important thing to me in a d20 book? Absolutley, at least as far as monster books are concerned. I have hundreds of books with the 'other' words on the page you mention. Lovecraft, Moorcock, Howard, Heinlen, Asmov & more folklore & mythology resources than I could fit in a closet. If I want 'other words' Primeval Groves has a lot more competition. If, on the other hand I am looking for not only unique ideas (which Primeval Groves does have) but also interpretes them into d20 game stats I can use with confidence... Well that's what I was looking for. If I can't whip open a monster book & throw a CR X monster against my players with confidence, I just leave it at home.
Also, I didn't stop at monster three. Most of the others I checked also had errors, some minor (i.e I can correct them on the fly in my head, wrong # of feats is a good example) to moderate (wrong, I can't fix it in my head, but the chance of it mattering is low; Saves often fit in this category), to major (wrong, will matter & I have no idea how to fix it in my head, Attack bonuses usually fit here).
I'll admit for me my creativity exceeds my d20 knowledge. I like creativity & originality, but correct Game Mecahnics are a must.
Thanks, for pointing that out. Many gamers 'crunch vs fluff' preference differs. I guess I'll state i prefer my RPG peanut butter crunchy, with peanuts, not some unknown crunchy substance.
Later